Star Trek Online Preview (PC)
I’d been cautiously looking forward to the upcoming Star Trek MMO for a while, being a fan of Cryptic Studio’s previous efforts in the genre City of Heroes/Villains and Champions Online, despite never really being a fan of the overarching genre. Their games gave the player unparalleled freedom to create their own character in the world, and in a game with thousands of other people running around I believe that it’s a pretty important thing to focus on. Where the previous titles did fall down slightly, though, was the combat system. While Champions did improve on CoH/V’s attempt, it still felt far too static for me, as someone not used to the combat in MMOs. As a result, I decided to take part in the Open Beta for Star Trek Online, due out 5th February in Europe and the 2nd in America, hoping to see what the company had improved.

I should say, before going into this any further, that I am not a huge Star Trek fan. I watched and enjoyed the recent reboot, and I’ve watched a couple of other films and episodes over the course of my life, unfortunately in no particular order and in isolation. As a result, if there is something in the MMO that flies in the face of the classic series, or if Vulcans should have slightly less pointy ears, chances are I won’t pick up on it. What I’ll be looking at is how it plays as a space-based MMO, not a Star Trek-based one. And as a space-based MMO, it’s looking pretty damned impressive.
The character creator which was much lauded in the last two MMOs Cryptic produced is present in this one, with Star Trek-specific additions. As a result, it is easy for the player to create a unique looking Human, Vulcan, or even create your own species. Where the creator isn’t so good is in the uniforms – obviously for it to be a Star Trek game there has to be some evidence of the Star Fleet and whatnot, so it’s entirely forgivable for the designers to have the player wear uniforms. However, it limits the customisation. It’s only a minor niggle in a generally great creator, though.

The game itself consists of a mixture of EVE-like space travel and more general MMO walking around. You get between the two by ‘beaming down’ to planet surfaces and beaming back up afterwards. The walking around is very reminiscent of general MMOs, and the other Cryptic games in particular. You can walk around planet surfaces, pick up missions from handily static people with icons above their heads, and everything else that most MMOs allow you to do. The combat system seems to be a slightly modified version of the one found in Champions, which consists of having a primary, weak, attack to use in between the heavier attack and any specific attacks you could use in that situation. It’s not quite as engaging as I would have liked, but I found myself simply not caring once I’d finished the tutorial area and entered space. This is because the game really comes alive when you get in your spaceship.
While I say that space travel is similar to EVE Online, the space combat is far superior to it, in my mind. Where the battles in EVE have generally been static affairs, with two ships duking it out until one explodes, in STO every battle is incredibly fluid and exciting. This is due in no small part to the shield system, which means that in a large battle you have to be constantly conscious of which side of your ship you have exposed to the enemies, and if you need to divert power from one side to the other. On top of that, your weapons can’t give your ship full 360-degree coverage, so you have to constantly adjust your position for different weapons to be effective. Add in multiple enemies and allies, and you’re constantly swooping around the area, desperately trying to get your ship into the best defensive position possible.

From what I’ve played so far, which admittedly isn’t a whole lot due to some teething problems in Cryptic’s log in system (which, incidentally, is the reason I don't have much variation in my screenshots - I couldn't get back on there to take any more), the mission variation is much better than Cryptic’s other games, and I have a feeling it will offer a lot more than most MMOs simply through the virtue of containing both space MMO and regular MMO systems present in the game. This being Star Trek, not every mission is a violent battle to the death, you’ll also investigate mining colonies who are dissatisfied with their working conditions, locate damaged transporters and any number of other smaller missions which are available to play.
On the whole, Star Trek Online seems to be looking very promising. I’m not host to any delusions that it will dethrone World of Warcraft, but it will be a perfectly reasonable alternative. It’s certainly a lot more appealing for me, as I imagine will be the case for many others.
Star Trek Online is released for PC on 5th February.
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Comments
This game is for a Niche crowd. It is going to be primarilly by the Trekkies. I have been waiting 2 years for this thing to come out. I was not able to get into the closed beta but am in the open beta. Connection issues are to be expected in a new up and comming MMO such as this. This past weekend had a deluge of players and the servers could not handle all of the connections. Cryptic responded quickly to say that more hardware was inbound and to be installed as soon as it arrived.
Comparing STO to Eve is like apples and oranges. Eve is an open sandbox. The closest thing to instances Eve has are jumping from 1 system to the next. Everything in STO is an instance. Everything is sharded. Noone truely plays on the same server. From what I have seen the max number on any 1 server is about 50 - 55 people.
The biggest problem is that Cryptic has to remain within the ST universe. Just this alone severly reduces the content.
There are boundries in STO. In Eve if you chose to fly in a straight line forever, you can. You will eventually fly off of the map and keep going.
I do agree that being able to manuver the ship to distrbute damage is cool. As is the ability to transfer shields. The fireing arcs also add a little to the experience.. Although there are turret weapons that do have 360 deg. fireing arcs. There are also mines that you just launch.
The sheer diversity of the eve universe vs the STO universe is unmeasureable. The variety of ships you can pilot combined with the variety of modules that can be fitted combined with player skills make Eve a much superior platform.
Honestly STO at this point should be a console game. It plays like one. It has no real depth.
While I do like the concept I just cannot see many people sticking with STO for more then a couple months. I had pre ordered STO and have since canceled the order. I have been playing for a week and cannot see myself playing for more then 1 or 2 more.
This may change if the content opens up much more.
Please keep in mind this opinion is all about the game content, not mechanics or conection issues. These are to be expected in beta.
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