The game that introduced so many of us to the “horde” mode, which has been replicated to great success in big multiplayer shooting game titles, and stole too many hours of our time to think about is back with a new instalment and a multiplayer that looks just as awesome. Here’s a complete run down of some of the most important things to know about Gears of War Judgement multiplayer!
The game modes we know about so far for GOW Judgement include:
OverRun is a class-based competitive multiplayer that is a combination of the popular Beast and Horde modes from previous titles, this time pitted against each other. OverRun is a five vs five attack & defend game mode, where the COG team is always defending, and the Locust are always attacking. Players have the...
This latest trailer brings out the survivor in all of us, displaying the necessary skills Lara must obtain to live another day. Tomb Raider is a reboot of the series and an origin story of Lara Croft. On her first adventure in the Dragons Triangle she’s forced to be brutal, brave, daring and strong. Play Tomb Raider on PS3, Xbox 360 or PC on 5th March 2013. AMD’s technology will support the PC version of the game and you can find out more here.
The 80's phenomenon Michael Biehn, best known for his role in The Terminator and Aliens, provides his voice for Far Cry 3: Blood Dragon. The direction of this game is the complete opposite of Far Cry 3 and focuses on personifying 80's action films in one game. Michael Biehn's voice adds a stereotypical likeness of a solider seen in films in that era that fans will enjoy. Far Cry 3: Blood Dragon is a standalone game and doesn't require Far Cry 3 to play. Get to the chopper when Blood Dragon is released on 1st May 2013 for PS3, Xbox 360 and PC.
On the 30th April Rockstar Games will be releasing new trailers for the game. The trailers are hinted to be centred on the three protagonists of the game; Trevor, Michael and Franklin. We can only presume that the trailers will be a back story or detail the motives of the protagonists. New gameplay will definitely been shown and provide a fix for all the fans anticipating Grand Theft Auto V's release. Be sure to mark next Tuesday on your calendar and if you haven't already, pre-order the game.
Rockstar introduces us to the three protagonists of Grand Theft Auto V. Michael is a former gangster who was moved to Los Santos under witness protection and given a lot of cash. However money doesn't bring him happiness and wants to get back in the criminal game.
Franklin lives in a dangerous neighbourhood and wants to be more than a gangbanger. In his trailer we get a glimpse at the return of the Grove Street and Ballas gang from GTA San Andreas.
Trevor is the more eccentric protagonist out of the bunch and is a drug dealer by profession. Eagle eyed fans will be glad to know that The Lost MC from GTA IV, are making a return and seem to have a problem with Trevor.
Clear your schedule for 17th September 2013 when GTA V is released for PS3 and Xbox 360.
Xbox 360 and PS3 owners will be able to play Batman: Arkham City in stereoscopic and anaglyphic (red and blue/green glasses) 3D, when it releases in the UK on October 21st 2011. In other words anyone who invested into a 3D TV can don their shutter glasses, for a stereoscopic experience of breath taking environments in Arkham City.
Like the game of the year edition of Akrham Asylum, gamers with a standard HDTV can also experience 3D. By wearing the anaglyphic red and blue/green 3D glasses. It's not the same as stereoscopic 3D but it does the job on a budget. Check out our review of Arkham Asylum's anaglyphic experience here.
PC owners can also control the dark knight in 3D with Nvidia's 3D Vision PC's. The inclusion of PhysX and DirectX 11 effects, is an even better treat for PC gamers. You can expect there to be more trash flowing in the streets and effects like fog to be present. Arkham City is getting closer to a game of the year award, with every announcement. Check out yesterdays Mr. Freeze reveal right here.
Ubisoft's wild west series returns, with a new setting and plot. Revolving around three characters taking on the Cartel. In a modern twist on the wild west, the Cartel are today's outlaws and our protagonists are the law. With no demand for a present day western, how will this direction fair with the fans?
Firing up the campaign, your presented with the option to play as either Kim (FBI), Ben (LAPD) or Eddie (DEA). Each character has their own agenda (side objective) and will get a call from a friend or colleague. Requesting you to collect illegal guns from a scene or steal a surveillance tape for example.
You gain points for obtaining a secret item, which leads to unlocking new guns. While doing this you mustn't be seen by one of your partners. Getting caught sets you back and your partner, gets rewarded for catching you out. Only when your playing with a friend is this feature most effective. Sadly your A.I teams are blunt and won't bother, to carry out this objective.
Dr. Victor Fries is the latest character to join Arkham City's, exciting cast of Villains. Mr. Freeze is true to his character driven to find a cure, to resurrect his wife at any cost. In this latest trailer Victor gives Batman an ultimatum and leads to an uproar between the two.
It's great how they've portrayed him as a criminal mastermind, who proposes a real threat to Batman. This is one boss fight I cant wait to encounter. The way Victor was strategically freezing rails, that Batman can linger from was interesting.
Looks like it's going to be a tough battle. Scouring the environment I can imagine possible concepts, for a Mr. Freeze challenge map. Check out his creepy voice in the trailer below and a screenshot of his outfit above.
Batman: Arkham City will be available on XBOX 360, PS3 and PC for 21st October 2011.
Mafia 2 is an epic story of friendship, money , betrayal and risks. Whilst climbing the ranks of the Mafia, in 1940/50's America. Life hasn't treated Vito very well, our protagonist arrived in America living in poverty. In search of a better life, he turns to crime with childhood freind Joe. After a botched attempt at robbing a jewellery store, he serves the US Army as punishment.
The first mission takes place in Italy, where a battle is taking place. This is where you experience a taste of firepower and cover based action. Weapons your presented with here, are military bolt rifles and pistols. All with realistic sounds and configurations, replicating their weight and power in reality. Throughout the game you will be presented with a selection of pistols, machine guns, rifles, projectiles and a shotgun. In most shootouts the infamous Tommy Gun, is the weapon of choice.
After getting shot in the war, Vito is sent home temporarily. However with Joe's contacts, our war hero is discharged. From here on out he embarks on a journey to gain the respect, money and women, being a wise guy in the Mafia.
Ubisoft's popular series Call of Juarez returns, retaining the theme of the wild west but in modern day. Call of Juarez: The Cartel is the third entry in the franchise, being developed by Techland for Xbox 360, PS3 and PC.
The plot revolves around the Mexican drug cartel, who are thought to be outlaws in present day. Murdering people in the name of drugs and money, with total disregard for the law. To put an end to their ways, a special task force is formed. Comprising of a fierce LAPD cop named Ben McCall, Eddie Guerra a DEA agent with gambling habits and Kim Evans, a FBI agent with a gang affiliated past.
Each character can be played in campaign mode offline or with 3 players online in co-op. Enthusiast will be rewarded with a unique story and ending, replaying the campaign with each task force member. The game spans across, LA, Arizona and Mexico to be concise, with 15 missions and maps to play through.
Weapons are a plenty ranging from, revolvers/pistols, shotguns, sub/machine guns and assault/sniper rifles etc, totalling over 30 weapons.
Limbo will be in the hands of PS3 and PC owners, come 20th July on PSN and 2nd August on Steam. Last year Limbo was released exclusively on Microsoft's console and became the third highest selling game on Xbox Live Arcade in 2010. Its estimated the Danish developer Playdead, generated an amazing revenue of $7.5 million. The title has received many awards and has been praised for its concept, art direction, sound and unique experience.
The 2D sidescroller is a puzzle/platform game, with a black and white art direction containing rays and shafts of light. Players take control of a unnamed protagonist, in search of his sister in a dangerous forest. Traversing through the landscape players will discover its invested with, unforgiving puzzles and traps gruesomely killing players. Be sure to experience Limbo when it graces the PSN on 20th July and Steam, on 2nd August. Limbo is a title not to be missed and gamers worldwide will grow found of it now on Xbox 360, PS3 or PC.
The creators of Resident Evil and No More Heroes collaborate once again, delivering their most ambitious title yet; Shadows of the Damned. Players step into the shoes of Garcia Hotspur, a demon hunter who's girlfriend (Paula) is kidnapped by Fleming (King of the underworld/hell). On a rescue mission to save Paula, Garcia must dismantle the underworld in search of Flemings Castle.
By his side at all times is a former demon named Johnson, who can transform, into a pistol, shotgun, machine gun and torch. Those who played Resident Evil 4 or 5 will be familiar, with the games third person over the shoulder shooting mechanics. As you tread along the underworld the background music entails you to walk slowly, pondering what's around the corner. Credit goes to legendary video game composer Akira Yamaoka, known for creating Silent Hill's score. Shadows of the Damned feeds off 70/80s horror, giving an intentional b movie vibe. Inspiration for the sound and general theme of the game, derives from Quentin Tarantino's work ethics.
What differentiates this game from others, is the gameplay mechanic known as the darkness. Once you enter it your health depletes and Garcia must shoot a mounted goats head, to escape darkness. The wrath of darkness sometimes works in your favour, to highlight enemy weaknesses and create puzzle sequences. Such as shooting highlighted items to open doors and collecting health pickups, while looking for a exit.
The Collectors Limited Edition will be available exclusively at GAME and Gamestation for £59.99, come 14 October 2011. Inside the pack is 25 additional cars one of which is, the 2012 BMW M5 unveiled at the Nürburgring 24 Hour Race in Germany.
Bundled together with a polished Steelbook™ DVD Case, the Limited Collector’s Edition content includes the following:
• The VIP Car Pack
o 2011 Bugatti Veyron Super Sport o 2011 Ferrari 458 Challenge o 2011 Lamborghini Gallardo LP570-4 Superleggera o 2010 Noble M600 o 2011 RUF Rt 12 R
• The limited quantity “Launch Bonus” car pack available for fans who order early
o 1965 Ford Mustang GT Coupe o 2011 Koenigsegg Agera o 1997 Lexus SC300 o 2011 RUF RGT-8 o 2011 Tesla Roadster Sport
• A 10-car add-on pack of American muscle cars (also available for purchase at launch on Xbox LIVE Marketplace)
• Custom-designed BMW cars from the “Forza Motorsport 4” BMW Design Challenge
• VIP Membership status within the Forza community, including special recognition in new community features, leaderboards, ForzaMotorsport.net and more
An all time favourite franchise of many RTS (Real Time Strategy) game players, the Age of Empires series has spawned some classic titles, among them Age of Mythology. Featuring mythical creatures and heroes from ancient civilisations like the Atlanteans, Egyptians and Norse it had a range of fantastic characters and objects which make an excellent study of concept art. Representing such iconic figures as gods like Zeus, creatures like Minotaurs and heroes like Bellerophon, it’s associated concept art is excellent.
These excellent pieces of early-stage concept art from Age of Mythology show pre-computerised images of some of the key mythical characters and beings in the game. Coming right from the pen of the artists these images show some of the earliest representations available and when contrasted to the final in-game assets show a remarkable similarity as well as themes that have changed as the game develops.
Notice in particular how medusa has a much more glamourous and attractive appearance than is typical and to that which made it into the game. The Kamos (minotaur-like creature) was selected to display because of the detail in the drawing showing how scale is determined and calculated for different characters even in the early design stages of a game’s creation. You’ll see also the contrasting and uncertain concept designs for the minion character.
Warcraft is the most successful 3D fantasy MMORPG and has taken the fantasy art style as it’s own and used it to great effect in creating a successful persistent world. It’s artists have recreated in excellent detail the landscapes, venues, objects and characters of fantasy literature and has met such success that it is now the most successful fantasy online game with millions of people across the world playing it every month. It’s art style is taken from the classic fantasty literature and art, but has been taken to the next level as a fully 3D explorable world. Blizzard has recently opened up a relatively large archive of concept art at it’s official website with warcraft concept art, starcraft concept art and diablo concept art all being shown. The selected items in this post show some of the most iconic characters that have gone on to front the websites, boxes and marketing of World of Warcraft as well as specially selected items which demonstrate the artists’ work and method all the way back to sketchings which show important notes in the margins on how the characters or objects will be deployed. This kind of detail and depth to the art work is just one of the reasons why this world of warcraft concept art has gone on to become the leading video game of the last few years. In many ways, art of this quality is enjoyable in itself and framing and hanging some of the pieces wouldn’t look out of place.
See the full collection of World of Warcraft concept art by visiting the official Blizzard website.
Fallout 3 fuses a number of art styles and concepts to create not only a memorable game and story, but a memorable art style too. Its combination of a futuristic setting with 50′s and 60′s style locations, and it’s juxtaposition of futuristic items with the post-nuclear setting to create battered, rusty and old, but ultimately futuristic objects, creates one of the most visually interesting games to ever be released.
Bethesda has a fantastic set of Fallout 3 concept art at their official website and this post has 10 selected images to view here. The selected images show a range of key features and themes from the game, including the power armour and image that became the lead visual for the game’s marketing and box. Early concepts on wasteland mutated creatures which look more evil and viscious than made it into the game, especially the bramin. In game NPC’s are shown modelled out as are a range of weapons, the Nuka Cola vending machine and a range of large in-game in the machines. A large range of robots appear in the artwork which look largely the same as appear in the game. Super Mutants, similar to the wasteland mutated creatures, appear more evil looking and mean that is memorable from the game and the Vault suits look basically the same, if anything with a little more detail. The Pip Boy image shows the number of design and concept variations considered for the crucial in-game item, though apparently it was always conceived as an item on the wrist. The final piece of art is a glorious-looking shot of some of the key areas of the game, including the ship, which sums up the post-nuclear style of much of the landscape.
PC gamers can rejoice, as Rockstar's latest IP is heading to the PC this fall (Autumn), with graphical enhancements and 3D Support. Other functionalities include Keyboard remapping and support for gamepads. The PC version is being developed by Rockstar Leeds, known for developing GTA: Liberty City and Vice City Stories on PSP.
Exceptionally new facial capture technology was used for the game, called MotionScan. The technology allows actors/actresses to breathe life in characters like never before. Allowing gamers to judge their performances from the cheekiest smirk to a twitchy eye.
So far L.A Noire has approximately sold 4 million units, around the world and is the fastest selling new video game IP in British history. L.A Noire is set in 1940's LA, through the eyes of Detective Cole Phelps. The Crime thriller has you solving crimes, by investigating crime scenes and suspects for clues and motives. Cole will rise up the ranks solving cases inspired by true events, on the cold, corrupt streets of LA.
No More Heroes revolves around Travis Touchdown, a loser who lives in a motel in Santa Destroy. After meeting a girl in a bar, he takes on a job to earn some cash. Using a weapon identical to Star War's lightsaber, he's in pursuit to become No.1 assassin in the UAA (United Assassin Association).
After killing your first target Travis becomes no. 10 and discovers, it's kill or be killed in this profession. From here on out it's more than about money and an obsession to become No.1. When your not killing ranked assassins, Travis can roam Santa Destroy to gather his entry fee for the next fight. The cities not designed to be sophisticated, as other sandbox worlds but instead a diversion from combat.
Money can earned by mowing lawn, completing fight challenges, and opening dumpsters with money to name a few. With your budget you can purchase new clothes, upgrade your weapon and train at the gym to inflict more damage.
Scattered around Santa Destroy are collectibles called lovikov balls, which are easy to find in the most obvious places. Another object to find is dumpsters, with either lots of money or a new t-shirt for Travis. You can ride around the city in a custom motorcycle, which has nitrous installed.
Rockstar has revealed L.A. Noire's latest downloadable content, called Nicholson Electroplating. This Case is based on true events in 1947 Los Angeles, which made major national headlines. The Nicholson Electroplating plant erupted and shook the city for miles. People were injured and even killed by the incident.
A nuclear bomb was thought to have dropped at the time, judging from the mushroom cloud formed. In the game the case will be taken on by arson detectives Phelps and Biggs. The downloadable case will be available for Playstation 3 and XBOX 360, come June 21 2011.
On the PSN it will be purchasable for £3.19 and on XBOX Live for 320 MS Points. Alternatively you can buy a Rockstar Pass, which gives gamers access to all DLC released in the past or future. Currently its priced at a discount until June 21, for $9.99 on PSN and 800 MS Points on XBOX Live. After that it will be $12.00 on PSN and 960 MS Points on XBOX Live.
It’s a curious thing popular opinion. Quite often, it’s held in spite of the facts. In this instance I’m referring to the popular opinion that the Japanese games industry is on its knees creatively. “They ain't got it no mo” the cry goes.
But that doesn’t really hold up to any scrutiny. For a region that supposedly can’t compete against the western (primarily American) development teams. Japan has cranked out a strangely large number of excellent games.
A case study might help perhaps. Platinum Games formed in 2006 the wake of the closure of Clover Studio, the team responsible for such critical darlings as Viewtiful Joe and Okami. Already with a great pedigree, Platinum have gone on to make the well-received Madworld and Infinite Space, before hitting serious gold with Bayonetta – which earned itself full marks from both Famitsu and Edge – and Vanquish.
It appears then that this team have managed to turn out hit after hit since 2003, covering most of the period that this region has apparently been on the slide. So are they simply the exception that proves the rule, or are we downplaying the quality of other games in the last decade?
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