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  <title>Game Hub</title>
  <subtitle>Video Games | Video Game Blog | Video Game News</subtitle>
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  <updated>2010-02-28T16:48:30+00:00</updated>
  <entry>
    <title>Borderlands: Double Game Add-On Pack Preview - The Zombie Island of Dr. Ned and Mad Moxxi’s Underdome Riot Preview</title>
    <link rel="alternate" type="text/html" href="http://www.game-hub.co.uk/503/microsoft/borderlands-double-game-add-on-pack-preview-the-zombie-island-of-dr-ned-and-mad-moxxi%E2%80%99s-underdome-ri" />
    <id>http://www.game-hub.co.uk/503/microsoft/borderlands-double-game-add-on-pack-preview-the-zombie-island-of-dr-ned-and-mad-moxxi%E2%80%99s-underdome-ri</id>
    <published>2010-03-19T22:46:31+00:00</published>
    <updated>2010-03-19T22:54:01+00:00</updated>
    <author>
      <name>admin</name>
    </author>
    <category term="Microsoft" />
    <category term="PC Gaming" />
    <summary type="html"><![CDATA[<p>Borderlands is set to receive a game add on pack, bringing two new areas and stories to the critically acclaimed RPS experience: The Zombie Island of Dr. Ned and Mad Moxxi’s Underdome Riot offer new enemy types, new missions, new game modes, new achievements and new… surprises.</p>
<p> Visit The Zombie Island of Dr. Ned, where the Jakobs Corporation would like to invite you to experience the splendour of a corporate owned small town known as Jakobs Cove. Any rumours you may have heard about the “undead” walking our streets are completely preposterous and we officially deny them all. If those rumours turn out to be true simply purchase a firearm from the conveniently located Jakobs Brand Vending Machines and aim for the head. Also, would you mind saving our employees (non-union only please)?</p>
    ]]></summary>
    <content type="html"><![CDATA[<p>Borderlands is set to receive a game add on pack, bringing two new areas and stories to the critically acclaimed RPS experience: The Zombie Island of Dr. Ned and Mad Moxxi’s Underdome Riot offer new enemy types, new missions, new game modes, new achievements and new… surprises.</p>
<p>Visit The Zombie Island of Dr. Ned, where the Jakobs Corporation would like to invite you to experience the splendour of a corporate owned small town known as Jakobs Cove. Any rumours you may have heard about the “undead” walking our streets are completely preposterous and we officially deny them all. If those rumours turn out to be true simply purchase a firearm from the conveniently located Jakobs Brand Vending Machines and aim for the head. Also, would you mind saving our employees (non-union only please)?</p>
<p>Are you god’s gift to gun fights? Think you’re the best? Wanna prove it? Then help us celebrate the grand opening of Marcus Bank (a subsidiary of Marcus Corp) by killing hundreds and hundreds of people in Mad Moxxi’s Underdome Riot, the only competitive arena around where your next of kin can be assured that you’re coming back famous… or not at all (all proceeds are kept by us).</p>
<p><b>Key Features</b></p>
<p><b>The Zombie Island of Dr. Ned</b><br />- Fully-fledged expansion filled with new areas, new quests and rare loot drops.<br />- New enemies - several varieties of zombies, flying “corpse eater” creatures.<br />- Extensive co-op integration that seamlessly blends the single-player and multiplayer experiences.</p>
<p><b>Mad Moxxi’s Underdome Riot</b><br />- Three new Riot Mode arenas where players will endure an onslaught of Pandora’s baddest enemies. Working together, players will fend off the masses as they fight for fame, honour, and more importantly, loot.<br />- New bank feature, which allows players extra storage capacity for when they encounter one of the millions of weapons that Borderlands has to offer.<br />- Ability to acquire two additional skill points as quest rewards, making their characters even more powerful than before.</p>
    ]]></content>
  </entry>
  <entry>
    <title>God of War III Preview and Screenshots</title>
    <link rel="alternate" type="text/html" href="http://www.game-hub.co.uk/492/sony/god-of-war-iii-preview-and-screenshots" />
    <id>http://www.game-hub.co.uk/492/sony/god-of-war-iii-preview-and-screenshots</id>
    <published>2010-03-18T20:35:32+00:00</published>
    <updated>2010-03-18T20:59:20+00:00</updated>
    <author>
      <name>admin</name>
    </author>
    <category term="Sony" />
    <summary type="html"><![CDATA[<p>Developed exclusively for the PLAYSTATION®3 (PS3™) system, God of War® III is the final installment of the multi-million unit-selling trilogy. Developed by Sony Computer Entertainment’s Santa Monica Studios, God of War III will bring epic battles to life with stunning graphics and an elaborate plot that puts Kratos at the center of carnage and destruction as he seeks revenge against the Gods who have betrayed him.</p>
    ]]></summary>
    <content type="html"><![CDATA[<p><strong>Publisher:</strong> Sony Computer Entertainment America (SCEA)<br /><strong>Developer:</strong> Sony Computer Entertainment’s Worldwide Studios, Santa Monica Studios<br /><strong>Platform: </strong>PLAYSTATION®3 (PS3™)<br /><strong>Genre: </strong> Action-Adventure<br /><strong>Players:</strong> Single-Player<br /><strong>Release: </strong>March 2010<br /><strong>Rating:</strong> “RP” for Rating Pending</p>
<p><strong>OVERVIEW</strong></p>
<p>Developed exclusively for the PLAYSTATION®3 (PS3™) system, God of War® III is the final installment of the multi-million unit-selling trilogy. Developed by Sony Computer Entertainment’s Santa Monica Studios, God of War III will bring epic battles to life with stunning graphics and an elaborate plot that puts Kratos at the center of carnage and destruction as he seeks revenge against the Gods who have betrayed him.</p>
<p>Set in the realm of brutal Greek mythology, God of War III is a single-player game that allows players to take on the climatic role of the ex-Spartan warrior, Kratos, as he scales through the intimidating heights of Mt. Olympus and the dark depths of Hell to seek revenge on those who have betrayed him. Armed with double-chained blades, and an array of new weapons and magic for this iteration of the trilogy, Kratos must take on mythology’s darkest creatures while solving intricate puzzles throughout his merciless quest to destroy Olympus.</p>
<p>Utilizing a new game engine built from the ground up and state-of-the-art visual technologies, the development team behind God of War III has made standard-setting strides in giving players the realistic feel of actually being on the battlegrounds. With texture resolutions quadrupling since God of War II on PlayStation®2 computer entertainment system, God of War III, in its debut on the PS3 system, will feature fluid, life-like characters, as well as dynamic lighting effects, a robust weapon system, and world-changing scenarios that will truly bring unmistakable realism to Kratos’ fateful quest. Players will have a chance to join battles on a grand scale that is four times larger than its predecessor.<br /><strong><br />KEY FEATURES</strong></p>
<ul>
<li><strong>ONLY ON THE PS3 SYSTEM</strong>- The award-winning development team leverages the processing power and technology of PLAYSTATION 3 system to make God of War III one of the most-graphically advanced next gen titles available, with even the dramatic cut screens running off the in-game engine.<strong></strong></li>
<li><strong>GROUNDBREAKING DEPTH OF SCALE </strong>– Kratos will explore areas up to 4 times larger than those found in God of War II, as well as carve through entire armies while navigating on the back of Titans - living, moving, breathing levels as tall as the Empire State Building.<strong></strong></li>
<li><strong>STYLIZED REALISM</strong> – Players will battle in detailed and unique 3D worlds lit by thousands of dynamic lights and textures with quadruple the resolution, which allows for realistic muscle striations, detailed facial expressions, and new heightened levels of brutality and gore.<strong></strong></li>
<li><strong>SIGNATURE GAMEPLAY </strong>- Brutal combat, intricate puzzles, exploration of awe-inspiring worlds, and a compelling and satisfying ending to Kratos’ epic story.<strong></strong></li>
<li><strong>SOPHISTICATED STORYLINE</strong> – The God of War III storyline is the epic conclusion to the triology; the storyline will be told in a way that is true to traditionalist roots in Greek mythology, from moral consequences to brutal battles against the Gods.<strong></strong></li>
<li><strong>RIDEABLE CREATURES</strong> – Several of the menacing creatures of Greek mythology in God of War III can now be manipulated against their will, as Kratos uses them to cross chasms, inflict blind rage against enemies, reveal puzzles and secrets, and as tools of complete annihilation.<strong></strong></li>
<li><strong>NEW WEAPONS AND COMBAT SYSTEM</strong>- New deadly weapons such as the Cestus - powerful metal gauntlets with devastating strength - and other brutal instruments of war that will allow Kratos to learn ruthless new techniques such as grappling with enemies and launching explosive wall-to-ground attacks.<strong></strong></li>
<li><strong>LIGHTING TECHNOLOGIES </strong>– The dynamic lighting solution employed in GOW III is only feasible through the computing power provided by the Cell SPUs. For example, using the High Dynamic Range Lighting (HDRL) technology, the camera – when using Krato’s sightline - will emulate the human retina, causing players to feel a sharp brightness when Kratos exits a dark area and enters a sunlit area, similar to how the human eye would need to adjust.</li>
</ul>
    ]]></content>
  </entry>
  <entry>
    <title>MotoGP 09/10 PS3 and Xbox 360 Preview</title>
    <link rel="alternate" type="text/html" href="http://www.game-hub.co.uk/491/microsoft/motogp-0910-ps3-and-xbox-360-preview" />
    <id>http://www.game-hub.co.uk/491/microsoft/motogp-0910-ps3-and-xbox-360-preview</id>
    <published>2010-03-18T20:27:56+00:00</published>
    <updated>2010-03-18T20:30:06+00:00</updated>
    <author>
      <name>admin</name>
    </author>
    <category term="Microsoft" />
    <category term="Sony" />
    <summary type="html"><![CDATA[<p>MotoGP 09/10 takes the series in an exciting new direction rewarding players for their racing style and skill on the track. Gamers will get all the riders, tracks and teams from the official 2009 MotoGP season AND free downloadable content from the 2010 season as it unfolds. The free update means gamers will be able to play the most up to date MotoGP season content earlier than ever before.</p>
    ]]></summary>
    <content type="html"><![CDATA[<p>Release Date: March 2010<br />Genre: Racing<br />Platform: Xbox 360, PlayStation 3<br />Rating: TBC<br />Developer: Monumental Games<br />Publisher: Capcom</p>
<p>MotoGP 09/10 takes the series in an exciting new direction rewarding players for their racing style and skill on the track. Gamers will get all the riders, tracks and teams from the official 2009 MotoGP season AND free downloadable content from the 2010 season as it unfolds. The free update means gamers will be able to play the most up to date MotoGP season content earlier than ever before.</p>
<p>MotoGP 09/10 will feature an all new 'Arcade' mode where players must complete different race challenges before the time runs out. Time bonuses will be awarded for those who take risks on the track but losing concentration will mean you face time being deducted making this an exciting gameplay addition for racing game fans. Run out of time and your chances of living the MotoGP dream will be over.</p>
<p>Complementing Arcade mode is the introduction of a fully realised 'Career' mode which provides an expansion to the MotoGP experience. Players take control of their MotoGP championship both on and off the track competing in the races and managing their team as they try to build their career as a racing pro.</p>
<p>Gamers can compete in a full championship season across all three MotoGP bike classes and pit their skills against players around the globe with the robust online mode.</p>
<p>MotoGP 09/10 will include the following features:</p>
<ul>
<li>Brand new exciting gameplay modes that deliver the ultimate GP racing experience</li>
<li>Ability to update the game with content from the 2010 championship as the season unfolds</li>
<li>Compete against riders across the globe in online multiplayer mode</li>
<li>Two player split screen allows you to compete against your friends</li>
<li>Select from 125cc, 250cc and 800cc championships</li>
<li>Realistic AI which emulates a true racing pack with different rider styles and pace</li>
<li>Accessible handling for players of all levels to create an enjoyable racing experience</li>
<li>17 official circuits from the 2009 GP season</li>
</ul>
<p> </p>
    ]]></content>
  </entry>
  <entry>
    <title>Command &amp; Conquer 4 Tiberian Twilight Preview</title>
    <link rel="alternate" type="text/html" href="http://www.game-hub.co.uk/490/pc-gaming/command-amp-conquer-4-tiberian-twilight-preview" />
    <id>http://www.game-hub.co.uk/490/pc-gaming/command-amp-conquer-4-tiberian-twilight-preview</id>
    <published>2010-03-18T20:20:59+00:00</published>
    <updated>2010-03-18T20:22:40+00:00</updated>
    <author>
      <name>admin</name>
    </author>
    <category term="PC Gaming" />
    <summary type="html"><![CDATA[<p>Behold disciples of Nod, for the end is soon upon us. Electronic Arts' award-winning and best-selling Tiberium saga is coming to a powerful conclusion with Command &amp; Conquer 4 Tiberian Twilight, which will introduce a multitude of innovations to the classic fast and fluid Command &amp; Conquer gameplay, while retaining the core compulsions that fans have come to love over the series' history.</p>
<p>It is the year 2062 and humanity is at the brink of extinction. Tiberium, the mysterious, alien crystalline structure that has infested Earth for decades and served as the primary reason for years of relentless conflict between the Global Defense Initiative (GDI) and the Brotherhood of Nod, is close to rendering the planet uninhabitable. Mankind is on the verge of extinction when Kane, Nod's prophetic leader, emerges from seclusion to deliver GDI the message that he has developed a system that could control Tiberium and harness its power. But he cannot build this "Tiberium Control Network" without GDI's cooperation. Thus, the two opposing factions – GDI and Nod – inevitably find themselves in desperation for the same cause: to stop Tiberium from extinguishing mankind.</p>
    ]]></summary>
    <content type="html"><![CDATA[<p>Behold disciples of Nod, for the end is soon upon us. Electronic Arts' award-winning and best-selling Tiberium saga is coming to a powerful conclusion with Command &amp; Conquer 4 Tiberian Twilight, which will introduce a multitude of innovations to the classic fast and fluid Command &amp; Conquer gameplay, while retaining the core compulsions that fans have come to love over the series' history.</p>
<p>It is the year 2062 and humanity is at the brink of extinction. Tiberium, the mysterious, alien crystalline structure that has infested Earth for decades and served as the primary reason for years of relentless conflict between the Global Defense Initiative (GDI) and the Brotherhood of Nod, is close to rendering the planet uninhabitable. Mankind is on the verge of extinction when Kane, Nod's prophetic leader, emerges from seclusion to deliver GDI the message that he has developed a system that could control Tiberium and harness its power. But he cannot build this "Tiberium Control Network" without GDI's cooperation. Thus, the two opposing factions – GDI and Nod – inevitably find themselves in desperation for the same cause: to stop Tiberium from extinguishing mankind.</p>
<p>After 15 years, the network is nearly complete, Tiberium is under strict control and our revitalized, newly terraformed planet is on the cusp of a new age of prosperity and progress. It is then that the world's citizens begin to seriously ponder why Kane chose to help, and what will he want in return. These questions and more lead to the dramatic final act of the Tiberium saga.</p>
<p>With a multitude of innovative new features to the fast and fluid C&amp;C gameplay, Command &amp; Conquer 4 Tiberian Twilight offers players an entirely new way to play C&amp;C. An all-in-one mobile base, persistent player progression across all game modes that is constantly updated in a real-time online profile, a 3-class system for each of the two factions, co-operative play, and a 5v5 objective-based multiplayer mode that promotes teamwork and social interaction, make Command &amp; Conquer 4 Tiberian Twilight unlike any other C&amp;C experience.</p>
<p>Key Features<br /> - The Epic Conclusion of the Saga – Command &amp; Conquer 4 Tiberian Twilight brings the 15-year Tiberium saga to a powerful and epic conclusion, told through grittier and darker live action cinematics, the return of Nod's enigmatic leader Kane (Joe Kucan) and all the answers on the fate of Earth, GDI, Tiberium, Nod and most of all, Kane himself.</p>
<p>- First Class-based C&amp;C – Play as Offense, Defense or Support classes from GDI and Nod. Each class is unique, offering players different play styles, giving you tons of strategic options and coming with its own set of units designed to support your chosen style.</p>
<p>- Mobile bases!– The Crawler is your giant, new, all-in-one mobile base that you control on the battlefield to produce new units, structures, powers and upgrades, each specific to the class and faction you chose to play with. Build units and store them in your hull as you move around the map and surprise your enemy with a sudden fury of units!</p>
<p>- Persistent Player Progression – Every unit you destroy awards you with experience points. Level up and spend your experience points on new units, powers and upgrades that give you more strategic options to choose from. Your progression is stored in your online profile that you can access from any PC with C&amp;C 4 installed.</p>
<p>- 5v5 Multiplayer – With its objective-based 5v5 multiplayer, Command &amp; Conquer 4 Tiberian Twilight brings a new, social, real-time-strategy experience to your PC. Choose your individual classes and play together as a team to conquer your enemy. The all-new party system lets you move with your party of friends from one online battle to the next.</p>
<p>Product Specifications<br />Publisher: Electronic Arts Inc.<br />Developer: EA Los Angeles<br />Ship Date: 2010 (PC)<br />Category: Real-time Strategy (RTS)</p>
    ]]></content>
  </entry>
  <entry>
    <title>Red Dead Redemption – Life in the West Trailer</title>
    <link rel="alternate" type="text/html" href="http://www.game-hub.co.uk/488/microsoft/red-dead-redemption-%E2%80%93-life-in-the-west-trailer" />
    <id>http://www.game-hub.co.uk/488/microsoft/red-dead-redemption-%E2%80%93-life-in-the-west-trailer</id>
    <published>2010-03-18T19:28:23+00:00</published>
    <updated>2010-03-18T20:43:34+00:00</updated>
    <author>
      <name>Rohin Bhatia</name>
    </author>
    <category term="Microsoft" />
    <category term="Other Games Companies" />
    <category term="Sony" />
    <summary type="html"><![CDATA[<p>In the latest gameplay series we learn of the hardships and struggles of life in the early 20th century on the frontier. The video tours you through life in the rapidly expanding town of Blackwater in the North, to the forts across the frontier of New Austin, to the towns of a Mexico rocked by revolution in the border territories of Nuevo Paraiso.</p>
<p>Activities in the game shown in this trailer are herding cattle, collecting bounties, gambling, drinking, protecting ranches and hunting. After killing animals in the game you can sell the skin for other useful goods. The animals in Red Dead Redemption’s gaming environment are quite vast from various horses, cattle, buffalos, deer’s and my personal favourite bears to name a few.</p>
<p>The physics showcased in the game especially the muscles of the horses is absolutely magnificent. The realism in this game is second to none; Rockstar has spent a lot of development time and money into creating an epic experience for players. I can honestly say hands down that anyone in possession of this game come 21th May will be a proud owner of the finest Wild West sandbox adventure.</p>
<p>Watch and discover the people, places and activities that populate the vast and beautiful world of Red Dead Redemption.</p>
    ]]></summary>
    <content type="html"><![CDATA[<p>In the latest gameplay series we learn of the hardships and struggles of life in the early 20th century on the frontier. The video tours you through life in the rapidly expanding town of Blackwater in the North, to the forts across the frontier of New Austin, to the towns of a Mexico rocked by revolution in the border territories of Nuevo Paraiso.</p>
<p>Activities in the game shown in this trailer are herding cattle, collecting bounties, gambling, drinking, protecting ranches and hunting. After killing animals in the game you can sell the skin for other useful goods. The animals in Red Dead Redemption’s gaming environment are quite vast from various horses, cattle, buffalos, deer’s and my personal favourite bears to name a few.</p>
<p>The physics showcased in the game especially the muscles of the horses is absolutely magnificent. The realism in this game is second to none; Rockstar has spent a lot of development time and money into creating an epic experience for players. I can honestly say hands down that anyone in possession of this game come 21th May will be a proud owner of the finest Wild West sandbox adventure.</p>
<p>Watch and discover the people, places and activities that populate the vast and beautiful world of Red Dead Redemption.</p>
    ]]></content>
  </entry>
  <entry>
    <title>Red Dead Redemption – The Women Trailer</title>
    <link rel="alternate" type="text/html" href="http://www.game-hub.co.uk/486/microsoft/red-dead-redemption-%E2%80%93-the-women-trailer" />
    <id>http://www.game-hub.co.uk/486/microsoft/red-dead-redemption-%E2%80%93-the-women-trailer</id>
    <published>2010-03-18T17:54:04+00:00</published>
    <updated>2010-03-18T17:54:05+00:00</updated>
    <author>
      <name>Rohin Bhatia</name>
    </author>
    <category term="Microsoft" />
    <category term="Other Games Companies" />
    <category term="Sony" />
    <summary type="html"><![CDATA[<p>In this trailer Rockstar Explores the Women of Red Dead Redemption of different classes and beliefs. You’ve got women willing to fight wars and make history and then you’ve got those who consider themselves to be saints. John Marston meets many women in his travels in a time where men made history and women did too.</p>
<p>It’s interesting to see Rockstar’s perception of women in the Wild West. Many would have jumped to the conclusion of all women being courtezans in that era. Rockstar has definitely done its research and shown us that there was more to the women of the Wild West than meets the eye.</p>
    ]]></summary>
    <content type="html"><![CDATA[<p>In this trailer Rockstar Explores the Women of Red Dead Redemption of different classes and beliefs. You’ve got women willing to fight wars and make history and then you’ve got those who consider themselves to be saints. John Marston meets many women in his travels in a time where men made history and women did too.</p>
<p>It’s interesting to see Rockstar’s perception of women in the Wild West. Many would have jumped to the conclusion of all women being courtezans in that era. Rockstar has definitely done its research and shown us that there was more to the women of the Wild West than meets the eye.</p>
    ]]></content>
  </entry>
  <entry>
    <title>Red Dead Redemption – The Law trailer and Delay</title>
    <link rel="alternate" type="text/html" href="http://www.game-hub.co.uk/485/microsoft/red-dead-redemption-%E2%80%93-the-law-trailer-and-delay" />
    <id>http://www.game-hub.co.uk/485/microsoft/red-dead-redemption-%E2%80%93-the-law-trailer-and-delay</id>
    <published>2010-03-17T21:39:59+00:00</published>
    <updated>2010-03-17T21:40:31+00:00</updated>
    <author>
      <name>Rohin Bhatia</name>
    </author>
    <category term="Microsoft" />
    <category term="Other Games Companies" />
    <category term="Sony" />
    <summary type="html"><![CDATA[<p>With the law it’s never simple in Red Dead Redemption, you either abide by them or live to suffer the consequences. Striking a balance between greedy yet crooked lawmen and those enforcing the law for a good cause is a desperate struggle. The law has never been on the side of Rockstar’s leading video game characters and John Marston is the newest addition embracing its wrath. Unfortunately Red Dead Redemption won’t be hitting shelves for April 30th 2010. Instead it will be released on 18th May 2010 in NTSC territories and 21st May 2010 in PAL territories. As with any delay it can only mean a better experience and polished game in the hand of players when it’s released. So don’t fret if you think your pre-orders are in jeopardy.</p>
    ]]></summary>
    <content type="html"><![CDATA[<p>With the law it’s never simple in Red Dead Redemption, you either abide by them or live to suffer the consequences. Striking a balance between greedy yet crooked lawmen and those enforcing the law for a good cause is a desperate struggle. The law has never been on the side of Rockstar’s leading video game characters and John Marston is the newest addition embracing its wrath. Unfortunately Red Dead Redemption won’t be hitting shelves for April 30th 2010. Instead it will be released on 18th May 2010 in NTSC territories and 21st May 2010 in PAL territories. As with any delay it can only mean a better experience and polished game in the hand of players when it’s released. So don’t fret if you think your pre-orders are in jeopardy.</p>
    ]]></content>
  </entry>
  <entry>
    <title>White Knight Chronicles - Single Player - Review  (PS3)</title>
    <link rel="alternate" type="text/html" href="http://www.game-hub.co.uk/484/reviews/white-knight-chronicles-single-player-review-ps3" />
    <id>http://www.game-hub.co.uk/484/reviews/white-knight-chronicles-single-player-review-ps3</id>
    <published>2010-03-16T16:13:52+00:00</published>
    <updated>2010-03-16T16:22:29+00:00</updated>
    <author>
      <name>seabassuk</name>
    </author>
    <category term="Game Reviews" />
    <category term="Other Games Companies" />
    <category term="Sony" />
    <summary type="html"><![CDATA[<p style="text-align: left;">White Knight Chronicles finally comes to the western shores after a just  over a year of waiting and while it isn’t Level-5’s best game to date,  nor an essential Role-Playing Game that PS3 owners must own, it’s still a  very good game from the company known for their epic RPG's.</p>
<p style="text-align: center;"><img src="/files/imagepicker/s/seabassuk/white-knight-chronicles-international-edition-box-artwork.jpg" alt="White Knight Chronicles Box Art" width="255" height="261" /></p>
    ]]></summary>
    <content type="html"><![CDATA[<p style="text-align: left;">White Knight Chronicles finally comes to the western shores after a just over a year of waiting and while it isn’t Level-5’s best game to date, nor an essential Role-Playing Game that PS3 owners must own, it’s still a very good game from the company known for their epic RPG's.</p>
<p style="text-align: center;"><img src="/files/imagepicker/s/seabassuk/white-knight-chronicles-international-edition-box-artwork.jpg" alt="White Knight Chronicles Box Art" width="255" height="261" /></p>
<p style="text-align: left;">Okay so the game isn’t too difficult, since it can be completed in 30-40 hours – even with treasure hunting and grinding diversions – just by using one attack, while the AI is in charge with healing attacks. And if a boss proves too tough to deal with normally, you can just White Knight it to death.</p>
<p style="text-align: left;">Also, the characters aren’t really that special. True, they aren’t annoying (unless you have the ‘Live Talk’ feature which means you’ll be subjected to repeated and redundant observations, with even the funny ones like “thank you Eldore-pedia” becoming irritating after they’ve be said dozens of times) and they do get some decent cutscenes, with the best being the bar fight in Albana. But they also won’t be hitting the RPG hall of fame anytime soon. Still, at least the villains – especially Belcitane and the Gigas monsters he brings with him - and the Knights are interesting. You may also get a kick out of Cisna's inability to NOT get kidnapped.</p>
<p style="text-align: left;">As for your Avatar - which is basically your own character who accompanies the heroes in their adventure, as well as acharacter you take on online quests,  It’s pretty entertaining creating one and not that complex, though making your character not look a little feminine is tricky. Of course, one shouldn’t really spend so much time on creating the perfect looking avatar unless you plan on going online for a long time. While it’s great that you can create a representative of yourself or someone you imagine a kickass hero/heroine would look like, the novelty wears out an hour or so after you started your game. See, your character doesn’t have any pre-recorded lines or much emotion, so he/she just stands there saying nothing, doing little or not looking expressive when recent developments occur. It’s like your stalking the party looking for attention but can’t help but be socially awkward. It’s not huge fault, but some will wish it could’ve been fixed with some generic lines recorded by one male and female voice. Hopefully future installments will see your Avatar become more involved.</p>
<p style="text-align: left;">Another negative for WKC is the AI. It may be helpful in saving your ass from time to time, don’t think it will be very tactical, since it will randomly use any offensive magic attack you’ve set on its palette menu – regardless if it’s weak or strong against it – and you can forget about it using positive or negative status magic. Still, it dosen't make the game any difficult (aside from some close calls) but you do wish your counterparts didn't act so basic. </p>
<p>Still, for all its faults, it is still an entertaining game. For starters, the story is very well executed and pretty engaging. Also, the star (and main gimmick) of the game, the White Knights, are just pure awesomeness. They generally have the best scenes and are fun to control, though the camera angle does become a bit awkward.</p>
<p style="text-align: center;"><img src="/files/imagepicker/s/seabassuk/White Knight Taking On A Treant.jpg" alt="White Knight Taking On A Treant" width="400" height="226" /></p>
<p style="text-align: left;">One aspect of WKC is that it's a game that rewards players for sticking with in the long run; completing the game will give you access to new game+ which puts new treasure chests in certain areas which contain powerful gear. However, you can only wear some of the gear if your Guild Rank is high enough (level 8 to try them all on).</p>
<p>The menus also offer depth, from the nifty way it allows you to create your character in MMO fashion; do you make a character into a balanced offensive and defensive type of fighter, concentrate on damage dealing melee or magic skills or be responsible for healing and buffing your party while inflicting negatives statuses on enemies, which in turn lends itself to making giving you many options to tweak your avatar. There’s even a reward for those who reach level 50, in that you can “reincarnate” yourself back to level 35, with 40 skill points to spend, furthering even more customisation.</p>
<p style="text-align: left;">Lastly, there’s the Georama building which is another aspects of the game that will need patience. It’s easy to upgrade your town for the first couple of levels and is a good timewaster for a few hours. But later development costs are hefty, which means only the most persevering will be able to exploit its full potential.</p>
<p style="text-align: center;"><img src="/files/imagepicker/s/seabassuk/Your Princess Is In Another Dungeon.jpg" alt="Your Princess Is In Another Dungeon" width="400" height="226" /></p>
<p style="text-align: left;">So overall, how does the game measure up as Sony’s first epic RPG? The casual RPG fan who’s only plays this genre for the story might find it entertaining while it lasts but unsatisfying and a bit of the chore thanks to having to micromanage you and the AI’s skills. But the hardcore players will relish this, as well as the guild missions and Georama building.</p>
<p>It’s not a RPG tour-de-force and it has its faults, but it’s a fine PS3 title in its own right.</p>
<p style="text-align: left;">Rating – 7/10</p>
<p>Review of the online aspect of the game coming soon.</p>
    ]]></content>
  </entry>
  <entry>
    <title>Heavy Rain Review</title>
    <link rel="alternate" type="text/html" href="http://www.game-hub.co.uk/483/reviews/heavy-rain-review" />
    <id>http://www.game-hub.co.uk/483/reviews/heavy-rain-review</id>
    <published>2010-03-15T21:13:48+00:00</published>
    <updated>2010-03-15T21:15:32+00:00</updated>
    <author>
      <name>Alex.Walker</name>
    </author>
    <category term="Game Reviews" />
    <category term="Sony" />
    <summary type="html"><![CDATA[<p><i>Heavy Rain</i> is flawed. Sometimes the game will crash. At others, your characters leg may jut out, Stretch Armstrong style, or their face may collapse in on itself, or even project outwards in a horrible mash of textures. To some, used to the high polish of <i>Call of Duty</i> et al, this will be an unforgivable game breaking fault. But if you allow <i>Heavy Rain</i> these quirks, treating them as no more than a mild irritation, or an amusing gaffe the quality starts to shine through.</p>
<p>It’s certainly not a game for everyone – if you are a trigger happy gamer wanting nothing more than leading an assault on the latest threat to mankind, then pass this game over and pick up <i>Bad Company 2</i> instead. If you’re in the mood for a little more personal story, then Quantic Dream have delivered the experience you’ve been waiting for.</p>
<p>The developers describe <i>Heavy Rain</i> as less a game, and more an interactive drama. What this boils down to is that the main aim of Heavy Rain is to guide you through a story, and not set up a story as an excuse for the action. The story in this case is of a serial killer, and you play as a private detective, an FBI Agent, a journalist and the father of a kidnapped boy, all of whom are embroiled in the search for the missing child.</p>
<p style="text-align: center;"><img src="/files/imagepicker/a/Alex.Walker/Ethan.jpg" alt="Image" /></p>
<p>To get the best out of the game, you have to be prepared to invest in it. The heartstrings <i>Heavy Rain</i> attempts to pull on mostly at the beginning are parental ones, so it’s likely that anyone with kids will find it easier to relate to Ethan, the father of the kidnapped boy. Speaking as someone who isn’t a parent though, the story is still engaging, and the characters make you care about them, especially if you go in with the knowledge that it is possible for them to die, and in <i>Heavy Rain</i>, there are no restarts.</p>
    ]]></summary>
    <content type="html"><![CDATA[<p><i>Format: PS3<br />Release: February 24<br />Publisher: Soncy Computer Entertainment<br />Developer: Quantic Dream<br /></i></p>
<p><i></i><i>Heavy Rain</i> is flawed. Sometimes the game will crash. At others, your characters leg may jut out, Stretch Armstrong style, or their face may collapse in on itself, or even project outwards in a horrible mash of textures. To some, used to the high polish of <i>Call of Duty</i> et al, this will be an unforgivable game breaking fault. But if you allow <i>Heavy Rain</i> these quirks, treating them as no more than a mild irritation, or an amusing gaffe the quality starts to shine through.</p>
<p>It’s certainly not a game for everyone – if you are a trigger happy gamer wanting nothing more than leading an assault on the latest threat to mankind, then pass this game over and pick up <i>Bad Company 2</i> instead. If you’re in the mood for a little more personal story, then Quantic Dream have delivered the experience you’ve been waiting for.</p>
<p>The developers describe <i>Heavy Rain</i> as less a game, and more an interactive drama. What this boils down to is that the main aim of Heavy Rain is to guide you through a story, and not set up a story as an excuse for the action. The story in this case is of a serial killer, and you play as a private detective, an FBI Agent, a journalist and the father of a kidnapped boy, all of whom are embroiled in the search for the missing child.</p>
<p style="text-align: center;"><img src="/files/imagepicker/a/Alex.Walker/Ethan.jpg" alt="Image" /></p>
<p>To get the best out of the game, you have to be prepared to invest in it. The heartstrings <i>Heavy Rain</i> attempts to pull on mostly at the beginning are parental ones, so it’s likely that anyone with kids will find it easier to relate to Ethan, the father of the kidnapped boy. Speaking as someone who isn’t a parent though, the story is still engaging, and the characters make you care about them, especially if you go in with the knowledge that it is possible for them to die, and in <i>Heavy Rain</i>, there are no restarts.</p>
<p>Should one off the protagonists shuffle off this mortal coil, the story will march on regardless, the subsequent events changed by their loss. Even if you manage to keep everyone alive, the choices you make whilst they are alive will affect how the story progresses. Unlike many games there isn’t always a clear cut moral decision to make. It’s often not a matter of right or wrong, more a matter of perspective. This is a little refreshing when you are used to other games giving you the option of saving an orphanage, or burning some kittens.</p>
<p>Sadly though, the ending does bring with it a glaring flaw. Like all good murder mysteries, there is a twist, and in this case, it’s one that makes no sense whatsoever, and flatly contradicts what you saw whilst playing. It’s not possible to talk about it without spoiling the game, but it feels like it was thrown in there to provide a twist, rather than being the culmination of a well thought out plot. It’s not game breaking, but it certainly does grate.</p>
<p style="text-align: center;"><img src="/files/imagepicker/a/Alex.Walker/Jayden.jpg" alt="Image" /></p>
<p>The only other major gripe is the sections where you play as FBI agent Norman Jayden. Despite the near future setting trying to explain away his Minority Report style detective glasses and fictional drug, it still feels out of place  in a story that is otherwise very real world. The saving grace is that it works very well, so you accept, albeit with a somewhat sceptical heart.</p>
<p>Ultimately, it stands tall on the strength of its characters, and their ability to hook you into the story. It’s by no means the perfect video game, but <i>Heavy Rain</i> is hopefully the template for a better game to come. Until that game arrives this one comes highly recommended.</p>
    ]]></content>
  </entry>
  <entry>
    <title>Lego Harry Potter Preview</title>
    <link rel="alternate" type="text/html" href="http://www.game-hub.co.uk/482/microsoft/lego-harry-potter-preview" />
    <id>http://www.game-hub.co.uk/482/microsoft/lego-harry-potter-preview</id>
    <published>2010-03-15T20:57:34+00:00</published>
    <updated>2010-03-16T19:21:57+00:00</updated>
    <author>
      <name>BranMan</name>
    </author>
    <category term="Microsoft" />
    <category term="Nintendo" />
    <category term="Other Games Companies" />
    <category term="PC Gaming" />
    <category term="Sony" />
    <summary type="html"><![CDATA[<p><img src="/files/imagepicker/b/BranMan/Lego_potter_cover.jpg" alt="Lego Harry Potter" width="234" height="303" align="left" /></p>
<p style="text-align: justify;">Unless you’ve had your head stuck in a box of the plastic bricks for the last five years, you will be well aware of the presence of the series of videogames which has been reducing the heroes of our favourite movies down to tiny plastic figures who possess a considerably higher level of charm and wit than the actors who portray them in the films. I am referring, of course, to the Lego videogame series developed by Traveller’s Tales, which so far has released two (soon to be three) <em>Star Wars</em> titles, two <em>Indiana Jones</em> entries, as well as a<em> Batman</em> game. While the critical responses to some of the more recent of these games have begun to wane in their original enthusiasm, which seemed to peak at the first <em>Indy</em> game, all of the games inhabit an irresistible likeability, particularly when it comes to accessibility for all types of gamers and friendly multiplayer, which has you and a buddy cooperating happily, working in unison to solve charming puzzles instead of trying to blast each other’s heads off with a sniper rifle, which has been the general objective for the most recent cooperative games.</p>
<p style="text-align: justify;">Now Traveller’s Tales next Lego game is on the horizon and it looks to be the best yet. While the main flaw with the series’ latest games has been their persistent inability to improve on the weaker elements of their predecessors, never seeming to even try and fix problems which were present in the first <em>Lego Star Wars</em> which was released five years ago, a lot of effort seems to have gone into this next game. And what could bode better than it being based on one of the most successful franchises in history; <em>Harry Potter</em>?</p>
<p style="text-align: justify;">Focussing on years 1-4 of Harry’s time at Hogwarts School of Witchcraft and Wizardry (which makes sense seeing as once Warner Brothers are finished with the series, there will be a total of eight films, allowing TT to make two games, each containing the content of four films), <em>Lego Harry Potter</em> boasts the biggest location ever included in the Lego series, Hogwarts, which apparently will constantly expand as your progress though the game. The latest two non-Lego videogames based on the <em>Harry Potter</em> movies have adopted a sandbox gaming format, where the character is free to roam around the massive virtual campus of the enchanted school. Presuming this game is going to follow the trend set by all the other Lego games, however, it can be assumed that this will have levelled structure. That’s probably for the best, really, as the two games in question were painfully tedious as you walked wearily from one end of the school to another doing boring tasks.</p>
    ]]></summary>
    <content type="html"><![CDATA[<p style="text-align: center;"><img src="/files/imagepicker/b/BranMan/HarryPotterLego1.jpg" alt="Lego Harry Potter: Years 1-4" width="662" height="374" /></p>
<p style="text-align: justify;">Unless you’ve had your head stuck in a box of the plastic bricks for the last five years, you will be well aware of the presence of the series of videogames which has been reducing the heroes of our favourite movies down to tiny plastic figures who possess a considerably higher level of charm and wit than the actors who portray them in the films. I am referring, of course, to the Lego videogame series developed by Traveller’s Tales, which so far has released two (soon to be three)<em> Star Wars</em> titles, two <em>Indiana Jones</em> entries, as well as a<em> Batman</em> game. While the critical responses to some of the more recent of these games have begun to wane in their original enthusiasm, which seemed to peak at the first <em>Indy</em> game, all of the games inhabit an irresistible likeability, particularly when it comes to accessibility for all types of gamers and friendly multiplayer, which has you and a buddy cooperating happily, working in unison to solve charming puzzles instead of trying to blast each other’s heads off with a sniper rifle, which has been the general objective for the most recent cooperative games.</p>
<p style="text-align: justify;">Now Traveller’s Tales next Lego game is on the horizon and it looks to be the best yet. While the main flaw with the series’ latest games has been their persistent inability to improve on the weaker elements of their predecessors, never seeming to even try and fix problems which were present in the first <em>Lego Star Wars</em> which was released five years ago, a lot of effort seems to have gone into this next game. And what could bode better than it being based on one of the most successful franchises in history; <em>Harry Potter</em>?</p>
<p style="text-align: center;"><img src="/files/imagepicker/b/BranMan/hogwarts.jpg" alt="Image" width="392" height="234" /></p>
<p style="text-align: justify;">Focussing on years 1-4 of Harry’s time at Hogwarts School of Witchcraft and Wizardry (which makes sense seeing as once Warner Brothers are finished with the series, there will be a total of eight films, allowing TT to make two games, each containing the content of four films), <em>Lego Harry Potter</em> boasts the biggest location ever included in the Lego series, Hogwarts, which apparently will constantly expand as your progress though the game. The latest two non-Lego videogames based on the <em>Harry Potter</em> movies have adopted a sandbox gaming format, where the character is free to roam around the massive virtual campus of the enchanted school. Presuming this game is going to follow the trend set by all the other Lego games, however, it can be assumed that this will have levelled structure. That’s probably for the best, really, as the two games in question were painfully tedious as you walked wearily from one end of the school to another doing boring tasks.</p>
<p style="text-align: justify;">So lets look at the co-op mode in the game. As mentioned earlier, the freindly multiplayer all TT's Lego games possess is a true treat for families, friends, and partners. Earlier games in the series had both you and your assistant limited to sharing one big screen with no option of going off in opposite directions. Although this was downer which threatened to add tinge of frustration to the fun, it still wasn't enough to destroy the co-op experience. This is one example of something TT have actually improved, however, for in <em>Lego Indy 2</em>, split screen was present. This is also going to feature in <em>Lego HP</em>. However, the game's multiplayer is not going to consist entirely of split screen. Instead, there's going to be a blend of the two. So, when you and your assisstant stand side by side, the two screens will merge to become one. It is only when you break off to explore Hogwarts independantly that they will split, allowing you the freedom the older Lego games denied. Another unique twist to the split screen feature is going to be the actual position of the divide. Rather then being a static line peircing the centre of your screen, the split is actually going to move with your characters, making the experience overall a more dynamic and interesting one. This moving divide will also help give you an idea of what direction your partner is in, so you can easily find them to merge the screens, as it will place itself in the angle there is between the two of you.</p>
<p style="text-align: justify;">In <em>Lego Harry Potter</em>, not only are you going to be playing through four entire HP stories, however, you are also going to be playing as a staggering 140 members of the delightful <em>HP</em> cast. So if you end up drawing the short straw against your multi-player counterpart and don’t get to be Harry, you will still be spoilt for choice with numerous other favourites at your disposal; why not be Hagrid, or good old Dumbledore (RIP)? You can even be Dobby if you’re that way inclined. And with each character bearing unique skills and abilities suiting to their characters in both the books and films, you will have a great and interesting time regardless of who you find yourself playing as.</p>
<p style="text-align: center;"><img src="http://upload.wikimedia.org/wikipedia/en/9/92/Lego_potter_quidditch.jpg" width="391" height="239" /></p>
<p style="text-align: justify;">I’d expect you’ve probably already assumed the presence of spells in this game, similar to the presence of the force in the<em> Lego Star Wars</em> ones, which you frequently used in order to progress through the levels of the game. Of course your assumptions are correct, too. What gamers who are familiar with the Lego format might not predict is the fact that your spells won’t just be there at your fingertips like Indy’s whip or Obi-Wan’s force push was, however. Hogwarts is an educational facility where you will learn and constantly improve your repertoire of magic abilities one-by-one yourself by levelling up and doing your homework! Although this might sound like a bit of a chore, your hard work is guaranteed to pay off, with the potential ability to completely stun your enemies (or classmates if you’re a Slytherin). As well as spell casting, potion making will also be a feature in the game. If made correctly, these potions will be extremely helpful as you progress through the levels. If less care is put into the brewing process, the results may not be so beneficial, causing your character to croak... as it turns into a frog. With all this spell casting and potion making, surely the wizard sport of Quidditch will be present? Well it is present, but at no point will you actually leave the ground. Instead, you will play as Harry's friends on the surface as they make sure all goes will for the air bourne Harry from the earth. This is indeed a shame, but TT promise that the lack of flight and actual Quidditch gameplay has given them more time to make the game's other features more polished, so it was for the best that our feet stay on the ground. Oh well...</p>
<p style="text-align: justify;">Placing emphasis on collecting and exploring with the occasional occurrence of magical combat,<em> Lego Harry Potter</em> promises to offer you great fun as you discover the secrets of not only a massive Hogwarts, but also Diagon Alley, Hogsmead and many more places too, each location full of surprises and quirky sights, rendered in sharp, colourful and engrossing detail where you'll be happy to while away the hours enjoying the humerous fun. In addition, the game is going to be complete with the score of John Williams, who composed for the first three movies (and is going to return for the two upcoming ones), which ought to make this an even more immersive representation of Harry's world.</p>
<p style="text-align: center;"><img src="/files/imagepicker/b/BranMan/Lego_potter_hogsmeade.jpg" alt="Image" width="391" height="237" /></p>
<p style="text-align: justify;">So, if <em>Lego Harry Potter</em> truly delivers on its promises and emerges as the best over all the other fantastic Lego games, it will be a tremendous treat for you and, if you want the full fun experience, a friend. Coming from a series known for retelling familiar stories with a colourful, comic twist, I doubt fans will find themselves disappointed with this nonchalant rendition of their favourite franchise when the game is released on the 31st May this year for the Xbox 360, PlayStation 3, Nintendo DS, WII, PSP and Windows. Just keep an eye open for an owl carrying your letter of invitation to Hogwarts School of Witchcraft and Wizardry (the owl being a member of staff at your nearest game shop carrying a copy of the game which they will then charge you about forty pounds for...)! </p>
    ]]></content>
  </entry>
  <entry>
    <title>Way of the Samurai 3 (PS3 Review)</title>
    <link rel="alternate" type="text/html" href="http://www.game-hub.co.uk/481/reviews/way-of-the-samurai-3-ps3-review" />
    <id>http://www.game-hub.co.uk/481/reviews/way-of-the-samurai-3-ps3-review</id>
    <published>2010-03-14T11:40:48+00:00</published>
    <updated>2010-03-14T11:40:48+00:00</updated>
    <author>
      <name>bggriffiths</name>
    </author>
    <category term="Game Reviews" />
    <category term="Microsoft" />
    <category term="Sony" />
    <summary type="html"><![CDATA[<p style="text-align: justify; margin: 0cm 0cm 10pt;"><img src="/files/imagepicker/b/bggriffiths/way of the sam 3 box-crop GH.jpg" alt="Image" hspace="5" vspace="5" align="right" /><strong><em>Set in Feudal Japan you star as an injured Samurai, regaining consciousness on a battlefield surrounded by corpses of other warriors after a bloody battle. From here on in you get to decide how to shape the story in this sedately paced Samurai-sim.<o:p></o:p></em></strong></p>
<p style="text-align: justify; margin: 0cm 0cm 10pt;">The series, which started on PS2, has always prided itself on the amount of choice it provided to gamers with multiple endings being a key selling point. This time there are over twenty of them.  Players are allowed a degree of freedom in shaping their adventure by selecting from multiple dialogue options, usually based around being nice or nasty.<o:p></o:p></p>
<p style="text-align: justify; margin: 0cm 0cm 10pt;">There’s also an option to draw your sword or apologise to interrupt most cut-scenes. Apologising has you drop to your knees, stopping the scene and the game resuming with the characters you’ve bowed to either disappearing or not reacting at all. Or you can draw your sword to threaten or attack people. This is generally preferable to the poor dialogue or repetitive cutscenes. The main problem is that until you play through a few times and pick up some decent weapons you’ll probably get your ass handed to you in a noodle bowl if you attack the most annoying characters.</p>
    ]]></summary>
    <content type="html"><![CDATA[<p style="text-align: justify; margin: 0cm 0cm 10pt;"><img src="/files/imagepicker/b/bggriffiths/way of the sam 3 box-crop GH.jpg" alt="Image" hspace="5" vspace="5" align="right" /><strong><em>Set in Feudal Japan you star as an injured Samurai, regaining consciousness on a battlefield surrounded by corpses of other warriors after a bloody battle. From here on in you get to decide how to shape the story in this sedately paced Samurai-sim.<o:p></o:p></em></strong></p>
<p style="text-align: justify; margin: 0cm 0cm 10pt;">The series, which started on PS2, has always prided itself on the amount of choice it provided to gamers with multiple endings being a key selling point. This time there are over twenty of them.  Players are allowed a degree of freedom in shaping their adventure by selecting from multiple dialogue options, usually based around being nice or nasty.<o:p></o:p></p>
<p style="text-align: justify; margin: 0cm 0cm 10pt;">There’s also an option to draw your sword or apologise to interrupt most cut-scenes. Apologising has you drop to your knees, stopping the scene and the game resuming with the characters you’ve bowed to either disappearing or not reacting at all. Or you can draw your sword to threaten or attack people. This is generally preferable to the poor dialogue or repetitive cutscenes. The main problem is that until you play through a few times and pick up some decent weapons you’ll probably get your ass handed to you in a noodle bowl if you attack the most annoying characters.<o:p></o:p></p>
<p style="text-align: justify; margin: 0cm 0cm 10pt;">So in some respects, the way you can bide your time and build up strength before making your move on an employer who’s been annoying you with crappy errands for hours on end, does add a degree of similarity to classic samurai movies with heroes that change sides constantly.<o:p></o:p></p>
<p style="text-align: justify; margin: 0cm 0cm 10pt;">Freedom of choice is hampered by the Samurai Points system that judges you at the end of a playthrough, with so much as looking at most characters the wrong way crippling your rating, often leaving you with a minus score. So any plans to be the most bastardly of all samurai are short-lived.<o:p></o:p></p>
<p style="text-align: justify; margin: 0cm 0cm 10pt;">The game’s world is somewhat ‘open’ with you free to fast-travel between eight locations. Each location is miserably small though, resulting in one of the smallest open-world games you’re ever likely to play. There’s even a ‘location’ at the bottom of the map that ends the game. Completely ends it and makes you start again, so make sure you save regularly in-case you accidentally pick this idiotically placed option.<o:p></o:p></p>
<p style="text-align: justify; margin: 0cm 0cm 10pt;"><img src="/files/imagepicker/b/bggriffiths/samurai-3_17-06-08_03 GH.jpg" alt="Image" hspace="5" vspace="5" align="left" />Missions vary from standard A-B deliveries/beatings, kill 100 soldiers or the more bizarre find an old ladies missing underwear. As if the later wasn’t bad enough, after finding said nasty item it was suddenly snatched from me by a swooping bird. Possibly the highlight of the game.<o:p></o:p></p>
<p style="text-align: justify; margin: 0cm 0cm 10pt;">You can choose to fight for different sides resulting in different scenes and endings, even opting to swap half-way. Very Yojimbo, Samurai film fans. However, some endings are very sudden, without any warning. When you do finish you re-start with your items and weapons carrying over which helps to build up your arsenal. Each playthrough feels way too similar during the early stages which are identical and make the twenty plus endings seem only obtainable via a lazy trip to YouTube. It’s a shame that they’re barely worth striving for as they amount to a brief cutscene and some scrolling text.<o:p></o:p></p>
<p style="text-align: justify; margin: 0cm 0cm 10pt;">There’s so much repetitiveness as you trudge through the early stages looking for a clear sign where you might be able to take the story in a different direction. Too much of the game feels like a choose-your-own-adventure book with missing pages or many of them pointing to the same ones over and over again.<o:p></o:p></p>
<p style="text-align: justify; margin: 0cm 0cm 10pt;">Many of the faults could be less destructive if the fighting was fun. It’s just so damn basic though, with standard and strong attacks that don’t link together well. The more you use a weapon the more moves you’ll unlock but there aren’t many to get excited about. The fighting itself is purposely slow in pace which exposes its faults even more so. There’s a countering mechanic in-place for last-gasp button presses resulting in instant kills, but it’s clumsy to pull off. You’ll be far too busy cursing the camera anyway as it deserts you whenever you get near a building or a tree. During the busier fights the frame-rate nosedives too, making countering even tougher to pin-point.<o:p></o:p></p>
<p style="text-align: justify; margin: 0cm 0cm 10pt;"><img src="/files/imagepicker/b/bggriffiths/samurai-3_17-06-08_01 GH.jpg" alt="Image" hspace="5" vspace="5" align="right" />The graphics do little to make you want to spend any extra time with the game and its repetitive environments. It generally looks like a poor PS2 game. Put it next to an Onimusha title and it comes off even worse. Actually there was a waterfall that looked quite nice (that’s it though).<o:p></o:p></p>
<p style="text-align: justify; margin: 0cm 0cm 10pt;"><strong><span style="text-decoration: underline;">Overall<o:p></o:p></span></strong></p>
<p style="text-align: justify; margin: 0cm 0cm 10pt;">Amass some decent weapons and try to persevere with collecting items to build your own blades and the combat starts to open up a little to provide some mild variety. It’s just a shame that some of your story choices will steer you away from combat in favour of dull errands. The sheer amount of endings may entice some of you to keep at it, but with many of them being so poor only the most hardened Samurai apprentices will bother. Still, it’s better than Dynasty Warriors.<o:p></o:p></p>
<h1 class="MsoNormal" style="text-align: left; margin: 0cm 0cm 10pt;">5/10<o:p></o:p></h1>
    ]]></content>
  </entry>
  <entry>
    <title>Battlefield Bad Company 2 (PS3 Review)</title>
    <link rel="alternate" type="text/html" href="http://www.game-hub.co.uk/480/ea-games/battlefield-bad-company-2-ps3-review" />
    <id>http://www.game-hub.co.uk/480/ea-games/battlefield-bad-company-2-ps3-review</id>
    <published>2010-03-13T23:45:11+00:00</published>
    <updated>2010-03-14T22:56:45+00:00</updated>
    <author>
      <name>Rohin Bhatia</name>
    </author>
    <category term="EA Games" />
    <category term="Game Reviews" />
    <category term="Microsoft" />
    <category term="Sony" />
    <summary type="html"><![CDATA[<p>There’s nothing better than watching a couple of campers blend in with the ruble of a building as you sabotage it, to blitz with an RPG or a charger. There’s never a dull moment in Bad Company 2, with the Frostbite Engine’s Destruction 2.0 whole buildings and objects in the gaming environment can be destroyed realistically. You’ll spend a lot of time in the campaign shooting and blowing up destructible environments just to admire the realism.</p>
<p>This time around the campaign has taken a turn for a more serious but linear storyline. The Russians have set their keen eyes on a mythical WWII weapon of mass destruction, which in the wrong hands will threaten the world. Preston Marlowe (you the player), Haggard, Sweetwater and Sergeant Redford are sent on a mission to hunt for this weapon before the Russian’s gain possession.</p>
<p style="text-align: center;"><img src="/files/imagepicker/r/Rohin Bhatia/ps3 cover.jpg" alt="Image" width="249" height="291" /></p>
<p>The missions you play throughout the campaign are great fun from vehicle shootouts to avoiding freezing death in the snow trail blazing mountains. Your AI team mates are splendid bullet sponges and rarely take a shot penetrating enough to take a life, leaving it to you to pull the plug on your enemies.</p>
<p>At times when you progress through a mission you can see enemies being spawned right in front of you, generally after a while you start to memorize their positions. There is little incentive for exploration apart from finding the collectable guns placed in every level.</p>
    ]]></summary>
    <content type="html"><![CDATA[<p>There’s nothing better than watching a couple of campers blend in with the ruble of a building as you sabotage it, to blitz with an RPG or a charger. There’s never a dull moment in Bad Company 2, with the Frostbite Engine’s Destruction 2.0 whole buildings and objects in the gaming environment can be destroyed realistically. You’ll spend a lot of time in the campaign shooting and blowing up destructible environments just to admire the realism.</p>
<p>This time around the campaign has taken a turn for a more serious but linear storyline. The Russians have set their keen eyes on a mythical WWII weapon of mass destruction, which in the wrong hands will threaten the world. Preston Marlowe (you the player), Haggard, Sweetwater and Sergeant Redford are sent on a mission to hunt for this weapon before the Russian’s gain possession.</p>
<p style="text-align: center;"><img src="/files/imagepicker/r/Rohin Bhatia/ps3 cover.jpg" alt="Image" width="212" height="244" /></p>
<p>The missions you play throughout the campaign are great fun from vehicle shootouts to avoiding freezing death in the snow trail blazing mountains. Your AI team mates are splendid bullet sponges and rarely take a shot penetrating enough to take a life, leaving it to you to pull the plug on your enemies.</p>
<p>At times when you progress through a mission you can see enemies being spawned right in front of you, generally after a while you start to memorize their positions. There is little incentive for exploration apart from finding the collectable guns placed in every level.</p>
<p>Banter between your team mates is never ending, livening up the atmospheric tension of the battlefield and keeping you entertained throughout the campaign. DICE doesn’t take itself too seriously with its humor in the campaign and takes various shots at Modern Warfare 2 in cut scenes and during gameplay.</p>
<p style="text-align: center;"><img src="/files/imagepicker/r/Rohin Bhatia/to use.jpg" alt="Image" width="435" height="244" /></p>
<p>Sound design is exceptionally accurate and delivers an immersive experience in a league of its own, from the deafening blow of an explosion striking your ears to the sound of flesh piercing bullets lacerating your enemies and surfaces. Every weapon is modeled to perfection, with excellent sound design clearly differentiating each weapon heard in the game.</p>
<p>At times the collision detection between you and certain objects in a map can cause you to stall or get stuck making you a sitting duck for snipers in multiplayer.</p>
<p>The online multiplayer experience in Battlefield Bad Company 2 is magnificently executed and will definitely turn heads. Even if you’re not a fan of multiplayer games this game is guaranteed to change your perception and leave you drooling for one more match.</p>
<p>My applauses go out to the level designers for the excellent results they’ve given players. Despite the sheer size of the maps there is enough sprinting and walking range for everyone, without being killed every so often as you would in smaller utilized maps. The end result is longer lasting gameplay and more area to reinforce your authority over your enemy.</p>
<p>Multiplayer modes include Rush where one team defends or attacks M-COM stations, which can be detonated by setting a charge on it. Squad Rush is an infantry only 4 on 4 version of Rush. Conquest is where you capture and hold flags for as long as you can hold out. Squad Deathmatch is where 4 squads of 4 on 4 compete to reach 50 kills first and win.</p>
<p style="text-align: center;"><img src="/files/imagepicker/r/Rohin Bhatia/squadrush_02.jpg" alt="Image" width="414" height="232" /></p>
<p>Bad Company 2 has a balanced progressive leveling up system which makes new ranks rewarding and exciting, as you unlock new weapons and gadgets for your class in use. Compared to other games it may feel slow but in fact it makes you feel all the more satisfied.</p>
<p>One flaw in the multiplayer is the fact that there’s no limit to the amount of classes one team can choose. A whole team of recons is not going to help in a game where team work from different classes is essential. I’ve seen this occur on multiple occasions where matches could have easily be won but the whole team spent majority of time camping with a sniper rifle.</p>
<p>I can’t stress enough how much of a pleasure and variety it is having destructible environments, especially in a multiplayer game. Watching a building reduce to ruble whilst your enemies are trying to evacuate is hilarious. Nothing beats sabotaging the opposition by crashing a helicopter into an M-COM station. There are endless possibilities with the inclusion of vehicles and it never gets old.</p>
<p>Battlefield Bad Company 2 is a quality title from the sound design, elegant graphics and definitive multiplayer experience. Every match is unique and unpredictable. One minute you’ve got barricades, trees and buildings as your cover, next the battlefield is a cloud of dust with not a rock to crawl under. Defining online warfare as the game cover suggests is not just a statement, it’s a reality that’s increasingly rising.</p>
<p><font style="font-size: large;" size="5"><b>8.5/10</b></font></p>
    ]]></content>
  </entry>
  <entry>
    <title>Little Big Planet Review - PS3</title>
    <link rel="alternate" type="text/html" href="http://www.game-hub.co.uk/479/reviews/little-big-planet-review-ps3" />
    <id>http://www.game-hub.co.uk/479/reviews/little-big-planet-review-ps3</id>
    <published>2010-03-13T21:43:55+00:00</published>
    <updated>2010-03-14T15:21:13+00:00</updated>
    <author>
      <name>David Miles</name>
    </author>
    <category term="Game Reviews" />
    <category term="Sony" />
    <summary type="html"><![CDATA[<p><img src="http://www.threespeech.com/blog/wp-content/uploads/2008/06/LittleBigPlanet_PEGI_WM0001.jpg" width="228" height="251" align="right" /></p>
<p style="text-align: left;">Games have moved on massively since the days of pixelated, side-scrolling characters running and jumping across the screen. The PlayStation 3 in particular is capable of operating games with massive maps and incredible graphics due to its cell processor and Blu Ray drive. Yet ironically, one of the most popular and globally highest rated games on the PS3 goes back to the foundations of video games; side scrolling. This is, of course, the one and only, ‘Little Big Planet’.</p>
    ]]></summary>
    <content type="html"><![CDATA[<p style="text-align: center;"><b><span style="text-decoration: underline;"><font style="font-size: medium;" size="4">‘Little Big Planet’ Review</font></span></b></p>
<p style="text-align: center;">Format: PS3<br />Age Rating: 7+<br />Developer: Media Molecule<br />Publisher: Sony<br />Local Multiplayer: Yes (2-4 players)<br />Online Multiplayer: Yes (2-4 players)<br />Genre: Platform/Side-Scrolling/Miscellaneous</p>
<p style="text-align: center;"><img src="http://www.threespeech.com/blog/wp-content/uploads/2008/06/LittleBigPlanet_PEGI_WM0001.jpg" width="179" height="170" align="right" /></p>
<p style="text-align: left;">Games have moved on massively since the days of pixelated, side-scrolling characters running and jumping across the screen. The PlayStation 3 in particular is capable of operating games with massive maps and incredible graphics due to its cell processor and Blu Ray drive. Yet ironically, one of the most popular and globally highest rated games on the PS3 goes back to the foundations of video games; side scrolling. This is, of course, the one and only, ‘Little Big Planet’.</p>
<p style="text-align: left;"> From the moment you load up the game and hear the wonder that is Stephen Fry telling you all about the magic of the world of sack people while you take your first steps as a sack person, you will instantly be engrossed and itching to play and discover more. LBP gets you hooked right from the outset.</p>
<p style="text-align: left;"> If you’re not already somewhat familiar with the game and how it’s played, allow me to fill you in. As you probably deduced from the previously mentioned, you play what is known as a sack person, a small, dainty character made out of fabric, who runs across the screen collecting score bubbles (to increase your score, surprisingly) and prize bubbles (which contain items and stickers to use in your own levels you can create), trying to reach the end of the level. Amazingly, there are essentially only two buttons you use (excluding the left analogue stick): x and R1, the former for jumping and the latter for grabbing onto objects. Although this initially seems like a potential limitation to the game, this simplicity actually works brilliantly and you never get the feeling that another button would be useful in any way; the two seem more than satisfactory.</p>
<p style="text-align: left;">Despite the fact that levels are all side-scrolling, LBP does allow you the liberty of moving backwards and forwards between three ‘depths’. This means that things are less linear and that levels can be constructed with more complexity.</p>
<p style="text-align: left;"> This leads me on to the aspect of LBP that attracted so many people: being able to build and publish your own levels. The possibilities are almost endless; think of any level you want to become a reality, and simply build it. Well, I say simply…</p>
<p style="text-align: left;"> It must be said that it does take a fair amount of time to get your head round the technicalities involved in building your own levels. It doesn’t come easy, and you’ll probably create a few levels that no-one seems to like when published online before beginning to make half-decent levels that get decent star ratings (you get a rating out of five stars for each level published online, which changes over time as more people rate your level). However once you take the time to get familiar with creating them, the satisfaction of people rating your levels highly and getting positive feedback on them is more than worth it.</p>
<p style="text-align: left;"> Where LBP really shines is in multiplayer, be it local or online (both of which you can play with up to four people). Few other games are as suited to multiplayer as much as LBP is; it just makes sense to have more than one person playing. Funny moments are certainly not few and far between; there’s something distinctly amusing about the simple image of four little sack people running across the screen, but things get really funny when you’re trying to do something as a team, say, and you continuously fail, plummeting to your doom. Sure, you’ll get annoyed, but this continuous failure of all four players will also probably make you laugh, as strange as that sounds.<br /> While LPB certainly won’t be winning any awards for best graphics, that’s not to say that they’re bad; far from it, in fact. Although not visually spectacular, LBP has exactly the right look to suit its cutesy nature, with bright and beautiful colours available as well as more dark and dingy ones for those more eerie levels. Not groundbreaking, but undoubtedly appropriate.</p>
<p style="text-align: left;"> As for replay-ability…well, LBP scores near-on full marks. With people around the world constantly creating and publishing new levels for you to play, there literally is no end to the game; you’ll always have new levels to try out. That is, as long as you have a connection to the internet, which the majority of people do these days.</p>
<p style="text-align: left;"> However, never fear if you’re still one of the ever-decreasing number of PS3 owners who don’t have a Broadband connection; there are still the levels that the developers have kindly put together available to you and, as I said before, you can always play the game multiplayer locally as opposed to online. You can also still create your own levels, albeit without the ability to show them off to the rest of the world on completion.</p>
<p style="text-align: left;"> There really isn’t a lot more to be said about the wonderful world of ‘Little Big Planet’, apart from…if you own a PlayStation 3, you need this game. Although the side-scrolling does become slightly tedious from time to time, there is simply so much potential enjoyment to be had from it, and it would be a shame to miss out on what is arguably the freshest and most innovative game out there.</p>
<p style="text-align: center;"><b><span style="text-decoration: underline;"><font style="font-size: medium;" size="4">Verdict</font></span></b></p>
<p>Graphics: <b>86% </b><br />Gameplay: <b>94%</b><br />Lifespan: <b>98%</b></p>
<p style="text-align: center;"><b><font style="font-size: small;" size="3">Overall Rating: 96%</font></b></p>
<p style="text-align: center;"><font size="3">Written by David Miles</font></p>
<p style="text-align: center;"><font style="font-size: small;" size="3">Copyright ©</font></p>
    ]]></content>
  </entry>
  <entry>
    <title>What is Project Milo? (A Natal Game)</title>
    <link rel="alternate" type="text/html" href="http://www.game-hub.co.uk/478/microsoft/what-is-project-milo-a-natal-game" />
    <id>http://www.game-hub.co.uk/478/microsoft/what-is-project-milo-a-natal-game</id>
    <published>2010-03-03T21:33:52+00:00</published>
    <updated>2010-03-03T21:41:16+00:00</updated>
    <author>
      <name>BranMan</name>
    </author>
    <category term="Microsoft" />
    <category term="Other Games Companies" />
    <summary type="html"><![CDATA[<p><img src="http://trippenbach.files.wordpress.com/2009/06/xbox-natal-milo-face.jpg" width="105" height="74" /></p>
<p style="text-align: justify;">Look to your left. There’s no use denying it; there sitting beside you is your imaginary friend, right? Tommy... or Trevor...? Yeah. Well it’s time to say goodbye to him I’m afraid, because you’re soon going to be saying hello to Milo, who is a far better buddy then him... sorry Trev. Well, maybe not, but that is essentially what Milo is looking to be at the moment: a friend who is way better than the ones you’ve already got in that he never asks you to lend him money or games which you’ll never see again!</p>
<p style="text-align: justify;">In all truth, Peter Molyneux (Milo’s creator and game designer luminary known for the likes of the Fable series- notice Milo's hobb tshirt- and Black and White) isn’t saying anything much about what exactly Milo is at all, which has led to speculation as to whether or not Milo is going to have a proper storyline to play through or whether he is just going to be a human Tamagotchi or Nintendog. However, Molyneux has claimed that it is the former, with some kind of narrative driving the game on with an adventure some description. So Milo won’t just be a bright kid who you can enjoy an intelligent conversation with for a change, he’s going to also be the lead character in some kind of story.</p>
    ]]></summary>
    <content type="html"><![CDATA[<p><img src="http://trippenbach.files.wordpress.com/2009/06/xbox-natal-milo-face.jpg" width="105" height="74" /></p>
<p style="text-align: justify;">Look to your left. There’s no use denying it; there sitting beside you is your imaginary friend, right? Tommy... or Trevor...? Yeah. Well it’s time to say goodbye to him I’m afraid, because you’re soon going to be saying hello to Milo, who is a far better buddy then him... sorry Trev. Well, maybe not, but that is essentially what Milo is looking to be at the moment: a friend who is way better than the ones you’ve already got in that he never asks you to lend him money or games which you’ll never see again!</p>
<p style="text-align: justify;">In all truth, Peter Molyneux (Milo’s creator and game designer luminary known for the likes of the Fable series- notice Milo's hobb tshirt- and Black and White) isn’t saying anything much about what exactly Milo is at all, which has led to speculation as to whether or not Milo is going to have a proper storyline to play through or whether he is just going to be a human Tamagotchi or Nintendog. However, Molyneux has claimed that it is the former, with some kind of narrative driving the game on with an adventure some description. So Milo won’t just be a bright kid who you can enjoy an intelligent conversation with for a change, he’s going to also be the lead character in some kind of story.</p>
<p style="text-align: justify;">Watching the trailer above is bound to make your jaw drop onto your keyboard as you inaudibly babble something on the lines of “it’s scripted!” You’re not the first one, either. With this absolutely astounding use of Natal technology <a href="/477/hardware-and-technology/what-is-project-natal" title="What is Project Natal?">(see earlier article)</a> which does more than just border on the creepy, the idea of this demo being planned seems like the only plausible explanation. And it may even be a correct explanation, as well. However, let’s just bear with Milo for now, and look at some of the key features of the game.</p>
<p style="text-align: justify;">To start with, let’s have a look at our new best friend’s personality. Basically, Milo is a saint of a child who never seems to do or say anything wrong. You know, the sort of kid you used to see the bullies beating up on the school yard, demanding his lunch money. Being a bit of flatterer, Milo will always be sure to let you know that he likes what you’re wearing as you stand before the Natal camera, commenting on such features colour or pattern. Milo is also very good at putting a name to a face, too, as Natal’s facial recognition ability will have Milo know and greet you as soon you present yourself to him. In addition to Milo, you will also be becoming acquainted with a dog of his (Molyneux clearly has a fondness for those of the canine kind as they were also a feature in his Fable II), who might be act as a break when you get tired of interacting with the nerdy kid.</p>
<p style="text-align: justify;">In addition to recognising you, Milo is a confident child who is eager to have chat. At no point has Molyneux claimed that Milo is going to be aware of vocabulary, however, but he does say that Milo is sensitive to the tone of your voice, providing happy responses to things that are said to him cheerily, and sad responses to things that are said to him miserable and monotonously. This does trigger the thought of a large variety of potential limitations with the communication system, as it seems as though Milo is going to be constantly driving the conversation forward and saying how much he adores pizza when you’ve just mentioned your taste for exotic cheeses. Really, we’ll have to wait and see how well (or terribly) this feature plays out when more is revealed before we judge it, I suppose.</p>
<p style="text-align: justify;">Of course, Molyneux’s creation would fast get dull if you were constantly just having conversations with the child and his dog, however, and that is why the environment in which Milo stands is also interactive. In the trailer you can see the fishing feature in action, where you appear on the screen in the water’s reflection, causing it to ripple as you move your hand through it. However, this only one of many activities you can partake in with Milo. Tree house building is one other example mentioned, which you can probably guess will most likely involve hammering nails, placing planks of wood, and pulling on ropes. All this sounding like good Natal fun, bringing Milo’s world into yours, these are some promising aspects which contribute well to the features which make this release look like a tempting purchase.</p>
<p style="text-align: justify;">You can actually share and transfer objects between our world and Milo’s, too. As you can see in the video, drawing Milo a picture which he will then receive, noting certain features which Natal has been able to identify, is one possibility. In addition, you can also see Milo throw a pair of goggles to the player which she then caught (although they had become invisible in the process, of course) and applied. As well as this, there was also mention of a game of football earlier on in the video, suggesting games can be played between you and him, adding a much needed challenging and competitive touch to what otherwise looks like a 100% agreeable game. All of these are ways in which Milo’s world and ours can be unified, suggesting a session on Milo will be a fully immersive experience which can be fully enjoyed as some escapism.</p>
<p style="text-align: justify;">Graphically, Milo is looking solid, with nice bright colours and an inviting, almost cartoony, surreal backdrop in front of which you will be able to while away the hours with Milo. Really looking like the sort of game Natal was built for, with an added tinge of that innovation which can be expected from the likes of Peter Molyneux, Milo truly has potential be a breakthrough which will shatter the foundations upon which games are built. This is, of course, providing the concerns which naturally arise from the mention of some its features are not justified and that the game runs as smoothly as the video demonstrates. Personally, I have full faith that Milo will really be a quality title worth considering when browsing the shelves of your local game shop. To what extent will this be a quality release? I am intrigued to find out.</p>
    ]]></content>
  </entry>
  <entry>
    <title>What is Project Natal?</title>
    <link rel="alternate" type="text/html" href="http://www.game-hub.co.uk/477/hardware-and-technology/what-is-project-natal" />
    <id>http://www.game-hub.co.uk/477/hardware-and-technology/what-is-project-natal</id>
    <published>2010-02-27T21:02:36+00:00</published>
    <updated>2010-02-28T16:48:30+00:00</updated>
    <author>
      <name>BranMan</name>
    </author>
    <category term="Hardware and Technology" />
    <category term="Microsoft" />
    <summary type="html"><![CDATA[<p style="text-align: justify;"><img src="http://assets.gearlive.com/playfeed/blogimages/project-natal-sensor-xbox.jpg" alt="Natal for the Xbox 360" width="96" height="113" /><br />Want a way to magnify the stench of BO which fills your room after endless hours of mashing those buttons on your favourite game? Then Project Natal (this a codename, the real name has yet to be announced) should be right up your street as you are now going to be physically, not just mentally, involved in your games, flouncing around the room and leading anyone who happens to pass by your window develop a concern for your sanity.</p>
<p style="text-align: justify;">Well, maybe not. But Microsoft’s upcoming Natal technology is absolutely going to have you on your feet and doing what the hero on screen is, rather than just sitting on your rear end and letting them do all the work. It really does have potential to add a whole new dimension to your Xbox 360 experience, maximizing the outer body fun you can have when playing a quality title.</p>
<p style="text-align: justify;">You’ve most likely heard of this intriguing product and have probably already formed your own opinions on the concept. Lots of people are filled with apprehension, not entirely sure if one of these little cameras will find its way in front of their television sets as enhancers to their gaming experiences. I, myself, am at two minds about this technology, so let’s take a look at what exactly Natal is and can do.</p>
    ]]></summary>
    <content type="html"><![CDATA[<p style="text-align: justify;"><img src="http://assets.gearlive.com/playfeed/blogimages/project-natal-sensor-xbox.jpg" alt="Natal for the Xbox 360" width="96" height="113" /><br />Want a way to magnify the stench of BO which fills your room after endless hours of mashing those buttons on your favourite game? Then Project Natal (this a codename, the real name has yet to be announced) should be right up your street as you are now going to be physically, not just mentally, involved in your games, flouncing around the room and leading anyone who happens to pass by your window develop a concern for your sanity.</p>
<p style="text-align: justify;">Well, maybe not. But Microsoft’s upcoming Natal technology is absolutely going to have you on your feet and doing what the hero on screen is, rather than just sitting on your rear end and letting them do all the work. It really does have potential to add a whole new dimension to your Xbox 360 experience, maximizing the outer body fun you can have when playing a quality title.</p>
<p style="text-align: justify;">You’ve most likely heard of this intriguing product and have probably already formed your own opinions on the concept. Lots of people are filled with apprehension, not entirely sure if one of these little cameras will find its way in front of their television sets as enhancers to their gaming experiences. I, myself, am at two minds about this technology, so let’s take a look at what exactly Natal is and can do.</p>
<p style="text-align: justify;">Basically, as you are probably aware, Natal is a 3D camera which reflects you onto the character on screen. This means it is able to register your gestures and movements and also be aware of how near or far from it you are. This 3D aspect of it works in a similar way to a bat’s ‘sight’, only by sending out visuals called ‘point clouds’ rather than high pitched sounds. This amazing feature will allow us to do such things as swinging our legs forward to kick a football, or flailing our arms around to destroy cities. The possibilities are endless, really, and we’ll probably be physically wielding swords or punching faces in no time, working up a serious sweat and burning off those calories we gained after endless hours of Bioshock 2. In actual fact, Natal consists of not only one, but two 3D cameras, to make absolutely sure multiplayer is just as responsive and quality experience for both players as single player mode is.</p>
<p style="text-align: justify;">Obviously, comparisons will be made to Nintendo’s Wii when it comes to the likes of motion sensitivity, but the fact is that Natal takes a completely different approach to this type of gaming, removing the need for a controller at all. Nintendo was actually offered to utilize some of the technology used in Natal for a console of theirs, but declined the offer on the basis that it wouldn’t fit in with the reasonable price range they try to maintain.</p>
<p style="text-align: justify;">It’s not just how near or far you are, or what you are doing that Natal is aware of, however, it also is aware of who you are. Natal has the ability to recognise your face after scanning it in previously, which allows it to do such things as sign you into your Xbox account as soon as you stand before it, or allows characters in games to greet you personally just by looking at you. Cool, eh? This scanning ability also extends to pictures or items of clothing, as well, where you can hold your own possessions up to the camera and be looking at them on the screen moments later within the wonderful world of your game.</p>
<p style="text-align: justify;">Natal can not only see you, however, it can also hear you (thank God it isn’t in the hands of the government, or it would seem George Orwell’s ‘1984’ is coming true just 26 years late). This voice recognition will allow you to speak vocal commands, such as ‘Power Off,’ and be obeyed by your console. This will, of course, extend to games, where characters will be able to repeat your name in their own voices after you’ve spoken it to them.</p>
<p style="text-align: justify;">When it comes to aesthetic appeal, you will be pleased to hear that Natal will not leave your sitting room looking like the interior of the Millennium Falcon. The device itself is going to be a sleek, black piece of modern looking hardware which will sit comfortably in front or on top of your TV being horizontal and only 23cm (9inch) wide. The only problem I can see arising from this is the fact the actual 360 console is, in most of its manifestations, white, which could displease gamers who like colours to match. No doubt there’ll be covers of varying colour available for those who truly care, though, so everyone can be happy with the look of the device.</p>
<p style="text-align: justify;">People who have been lucky enough to have a go at playing on Natal have all, without exception, been impressed with the technology. According to them, its sensitivity is spot on, responding to their gestures and commands just as desired. This hopefully means that there will be none of the frustration one could easily anticipate of the device misinterpreting your intentions and doing the opposite to what you would like, hindering the escapism the Natal promotes. So things are looking promising functionally.</p>
<p style="text-align: justify;">First announced at last year’s E3 Expo with the video above, Natal is now set for a Christmas release this year. The pricing has not yet been announced but you can bet your bottom pound that it won’t be cheap, especially considering Nintendo’s refusal to retain the technology due to the price it would cost their customers. Whether or not it would be worth the money, I’ll leave you to decide, and Santa Clause, of course. Nonetheless, Natal sounds as though it certainly has the potential to break the fourth wall and pull you into your games. To make it even better, it’s going to count as exercise! So, Microsoft, like Nintendo before them, are trying to make up for all the obesity they’ve caused in the ten years of Xboxes have been on the shelves by releasing this- revolutionary to the industry?- piece of gaming hardware, which should also expand their audiences thanks to its no-controller accessibility.</p>
<p style="text-align: justify;">Those of you who are Sony gamers needn’t feel too left out of the world of interactivity, either. While Microsoft will most likely dominate the sales this Christmas thanks to Natal, the people at Sony aren’t going to stand by while Nintendo and Microsoft lap up all the motion sensitive glory, shadowing their Eye-Toy. Their response is going to be a new motion sensitive controller for the PS3, looking like the Wii-mote, with a cool LCD light on top which the Eye-Toy camera tracks. Then, on screen, the controller can become anything, like a baseball bat or a sword. This is also due out later this year but, looking and sounding slightly less sophisticated than Natal, Sony are most likely going to have to take their hats off to Microsoft this Christmas, whose Natal technology is set to reform the way we game, extend the life expectancy of ourselves and also of their Xbox 360 console.</p>
<p style="text-align: center;"><strong>Keep an eye open for my preview of one of the more interesting games to be released on Natal, 'Milo,' which I'll be posting like this one, with a video, soon.</strong></p>
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