Casual Gaming

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The vast cast of Maplestory

Emerging from the deepest depths of Korea for European consumption in 2007, Maplestory is a massively popular MMORPG, with over fifty million players worldwide.Inspiring everything from Anime and fan art to a range of snacks. Whilst being extremely popular, the game is also very different from its online siblings, boasting unique visuals and side scrolling gameplay, while retaining many of the classic elements that make the genre so popular. With the recent release of the expansion pack, Knights of Cygnus, the time seemed right to look at what makes the game such a fan favourite.

After the initial, coma inducing tedium that comes with installing any downloadable PC game, it quickly becomes apparent that Maplestory is much more, and in some cases much less, than an ordinary MMORPG title. Visually the game looks like a cross between an upscale anime and the psychedelic imaginings of an overactive twelve year old splattered across the monitor. Colourful players roam across 2D backgrounds reminiscent of an early Megadrive title, interacting with surprisingly detailed characters and items, while a retro digital soundtrack will either serenade them or drive them insane. This style will instantly put a lot of more mature gamers off, but for those willing to look past Maplestory’s out of retirement presentation, a deep and engrossing MMORPG experience awaits. Read More  »

'Cause you can never kill enough zombies! Read More  »

Ten years ago, turn based RPG action ruled the gaming world. Titles such as Final Fantasy and Dragon Quest had gamers craving multiple discs, turn based battles and logic defying haircuts. Not only were these games massively popular with both their fan boy audience and casual gamers but, in the case of Final Fantasy, were some the best games of their generation. Due to the fact that the majority of these games originated from Japan and shared similar themes, the genre was affectionately crowned the ‘JRPG’. Hours were chalked up, bosses were beaten and potions were thrown, all in the name of this eccentric and engrossing brand of gaming.

 

It’s no exaggeration to say that in its golden age, the JRPG really was the most popular gaming genre of its time. There’s not a gamer in their twenties that hasn’t at least heard of Final Fantasy VII and almost ten million of those gamers bought the game.  This giant fan base has inspired everything, from the standard geek fare of cosplay, to the big budget heights of films and energy drinks. This success allowed other JRPGs to break into the mainstream, with Pokémon becoming a global Gameboy phenomenon and Square going on to release a host of other Final Fantasy titles, each gaining commercial and critical success.

Final fantasy 7 Read More  »

Luminary Review

Developer: AeriaGames

 

Here’s a little secret about MMO games. What makes them good has nothing to do with design or gameplay; it’s all about the chat. Levelling up? Just a way to impress members whom you think are of the opposite sex. Exploring the world? Merely showing off to them your hard-earned armour and items. A tad cynical you might think. This view actually makes a game like Luminary, a free online downloadable MMO from AeriaGames, difficult to review. If chatting with other users, a pastime not directly controllable by the developers, keeps people playing, then the quality of your gaming experience is entirely dynamic. Manage to find someone to adventure and trade with who can speak to you without resorting to spiking their sentences with nonsensical numbers? Maybe they’ll be kind to you. You might actually enjoy Luminary. It, like all MMORPG’s that have come before it, relies too much on players being social in the absence of original game design such as unique worlds or interesting characters and quests. Rather than spend the time developing these features, creators of MMO’s concentrate on giving their players the ability to chat with/abuse each other with the minimum of fuss. In other words, push the game itself aside so they can blah blah blah. It almost seems as if the game itself is of secondary concern.

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No other form of entertainment has the ability to suck up so much of our free time and make hours pass by like seconds. Most people who read this will agree that they have spent more time blowing their games wide open, than on more worthwhile pursuits such as....gardening.
In honour of the countless hours of entertainment gaming can give I have compiled a list of the five most life consuming games and have taken a look at what makes them so addictive.

1. World of Warcraft:   It would be wrong to start any list of life consuming games without paying homage to the worldwide MMORPG phenomenon that is World of Warcraft. Since its release in September of 2001, Blizzard entertainment’s “pay to play,” open world RPG has gone on to have over 11 million monthly subscribers. While perhaps the entire MMORPG genre could be given a rightful place in this list, no other game of its type has sucked people in quite as much as Warcraft. With numerous expansion packs to extend the games already limitless lifespan and horror stories of people dying at their computers after playing marathon five day sessions, Warcraft is probably the most worthy of the five games in this list to be labelled life consuming, literally.

 The diverse World of Warcraft Read More  »

“Prototype”

It’s been a while since developers have given us the chance to play as a badass super powered anti hero, but recently gamers have had both INFAMOUS and PROTOTYPE  to flex their mutated muscles in. Both of these titles offer gamers the chance to indulge in fantasies of super strength and unbelievable powers, let loose in an open world setting, however only Prototype lets you do it in such a destructive, action packed way.Mercer gets mad

Prototype has been developed by the same team that brought us Spiderman II and more recently Hulk: Ultimate Destruction and that lineage really shows. Running around Manhattan as a biological super weapon quickly becomes reminiscent of both these previous Activsion titles which may not necessarily be a good thing. On first look Prototype really does feel like the lovechild of these two games, with much of the movement within the game looking and feeling like the web slingers last gen outing. Luckily for Prototype it does just enough to make it stand above its mediocre parents.

The game tells the Story of Alex Mercer, a victim of amnesia who wakes up in a morgue to find he’s imbued with superhuman abilities and a bad attitude. Cue government conspiracies, shady cover ups, and legions of infected zombies that Alex must battle through in order to discover the truth about his past. Whilst the story may be pretty standard videogame stuff it’s presented stylishly, through well scripted cut scenes and the “web of intrigue,” which sees Alex consuming those with knowledge of his past in order to gain their memories. Read More  »

PopCap Games and Sony Online Entertainment have done it again and brought another fiendishly addictive puzzle game to the PSN Store following on from the success of Bejeweled 2.

 

Zuma has you controlling a rotating stone frog in an Aztec temple firing different coloured balls out of its mouth. So yeah, it’s a little strange. Bear with me.

 

ImageThe aim of the game is to get rid of all the coloured balls before they move through the course and get sucked down a hole at the end (if one goes, they all go). You do this by shooting out coloured balls to make sets of three or more of the same colour to make them disappear. This is aided by a line that shows where the ball will land. You’ll have to be extra precise when aiming from distance or at awkward angles. It’s a bit reminiscent of Puzzle Bobble in a “Not there you shit!” sorta way. It’ll make you angry sometimes but you won’t be able to put it down. Read More  »

Amongst the well-defined conventions of the MMORPG, Luminary stands out for being the exception to the norm. Instead of adopting the familiar war-torn fantasy setting made famous by World of Warcraft and other such titles, Luminary goes for a more child-friendly, and indeed user-friendly feel. Upon glancing at the game, the first thing that immediately jumps out is just how welcoming the world looks. The Lush green countryside and towns, all filled with friendly locals and cute animals, demonstrate that this is a game just begging to be enjoyed and explored. While hardcore MMORPG gamers might baulk at this notion of laid back gameplay through graphics, Luminary is a surprisingly versatile game that caters to the needs of all kinds of players. Read More  »

The unprecedented expansion of the internet has brought with it a similar size in growth of the MMORPG. As broadband reaches almost every home in the country, the internet has the ability to deliver this gaming genre to the thousands of people which it requires to flourish. For those of you not in the know, that unwieldy collection of capital letters which represents said genre stands for Massively Multiplayer Online Role Playing Game, is a type of game which literally thousands of players can play online, together, and at the same time. Read More  »

As I have stated in the past, I am a huge Call of Duty player but was somewhat let down by the multiplayer on World at War – in a previous article I spoke of the numerous glitches and bugs that caused to me to womble on back to my gaming with my CoD4 clan. Well over the past few weeks, I have once against picked up my trusty Garand rifle and headed back out to the battlefields of the Pacific and eastern Europe.
 
And things have certainly changed.
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Dawn of War II is not an RTS game. Well, certain parts of it aren’t, anyway. Relic have been responsible for the hugely successful series which combined the depth of strategy in the Warhammer 40K Tabletop gaming with accessible Real Time Strategy conventions, and before Dawn of War II, this had barely changed. Even now, with the release of the new game, some things haven’t changed. Relic are probably still devoted to producing a plethora of Sims-like expansion packs for the game in the near future. Indeed, you can just see future content through its lack in Dawn of War II. No Chaos Space Marines, for example, means that they’ll be back in a separate standalone campaign. The fact is, Relic know that they’ve attached the perennially popular Warhammer licence to a successful gaming genre. Not only that, but they know how to milk it. A tad cynical, perhaps, but when the refined gameplay works so well, why complain? And that’s really the mantra of RTS gaming, staunchly upheld since the days of Westwood’s Dune and Command and Conquer series: don’t change what works.
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It has been in speculation for over a year now, and Capcom has officially confirmed that Dead Rising will be returning as a sequel to the first instalment. What comes as a foreseeable surprise though is that the game is no longer an Xbox 360 exclusive, but a multi-platform title due for release on PC, PS3 and Xbox 360. The survival horror sequel was confirmed soon after apparent leaked footage began to appear on Youtube. There is finite amount of information circling around the game so far however what is known to date is that the game is being produced by Canadian studio Blue Castle Games including a number of the team members involved in the first installment. Read More  »

 
Over the years it's become customary that every major Hollywood blockbuster gets a video game tie in, but now it appears that the humble British Soap Opera is going to get the same treatment.
Mindscape have recently announced plans for a DS game based around the stalwart ITV1 show Coronation Street.
Judging by their recent output on the DS consisting of amongst others, Deal or No Deal and Crazy Pig, Corrie fans shouldn't be expecting a free roaming adventure set in Weatherfield along the lines of GTA 4 and co.
Whilst details of the game are still vague, hints have been made somewhat predictably that it will be a family game and according to an ITV spokesperson is being made in response to huge demand from viewers.
With a release date of Christmas being suggested, is this to allow enough time that the game is of the highest quality? Or to cash in on what is the industry's busiest period?

I know the expression 'You should never judge a book by its cover' but on this occasion, I am pretty willing to forget the wisdom behind this; I give you Fifty Cent; Bulletproof. I couldn't quite believe my eyes when I saw this advertised on the television. When musicians decide to project themselves into their own video game, there is always going to be one outcome; unmitigated carnage. Has anyone ever heard of a game called Revolution X? Probably not but let me enlighten you; the aim of the game was to overthrow a grim totalitarian regime.........with the help of Aerosmith. I'm probably not the only one to find it impossible to get my head around that one. Its, frankly, bizarre to say the least. In more modern guises, Revolution X being released on the SNES, we have Def Jam and Def Jam Vendetta, a hip hop wrestling game...........again, I cannot grasp this concept. Read More  »

At an era now where 3 dimensional games are, and have been for a while the way forward, the time has come to ask the question; is it for the best? Now the obvious answer (and most certainly the correct answer) is simply yes. Unfortunately for some games though the three dimensional take over has caused one or two rather prodigious problems.
Sonic The Hedgehog: The game that was quite frankly one of, if not the biggest gaming successes of the early to mid 90’s. My childhood grew up around the humble 16-bit blue ball of fun, and enhanced my gaming future. The Sega Mega drive was in many means Sonic the Hedgehog. If you owned a genesis and lacked any of the prickly Erinaceinae’s games then you were considered imbecile, foolish and simply befuddled in the mind. It was a game appealing to all ages and in no time at all Sonic became a worldwide icon, a challenger to that well known short, podgy, Italian/American Donkey Kong assassin from the Mushroom Kingdom. Read More  »