Casual Gaming

Casual gaming news, articles and content

So, over the past few weeks there have doubtless been a huge amount of important steps forwards in the world of gaming, some good games released, and doubtless some exciting news or other.

I however have been privy to absolutely none of this.

Any why is that you ask? Should you not be scouring all manner of game newspapers and websites for inspiration for this very column?

And the answer of course is a hearty yes. Read More  »

As I blew the umpteenth Super-Mutant’s head into a gory paste, I found myself pausing slightly. Pausing to wonder if perhaps there wasn’t actually something to this whole ‘desensitized by console violence’ argument.
 
During the course of my most recent run-through of Bethesda’s masterwork of post-apocalyptic survival, I have killed hundreds of Super-Mutants, Raiders, Mercenaries and God knows what else. Virtually nothing I’ve come across hasn’t eventually felt the searing kiss of shotgun delivered hot lead straight to the face, and I’ve barely even blinked.
 
At first every kill felt different and unique, as the fantastic V.A.T.S system meant that skull after skull exploded, and after each time I was sat there thinking;
 
“Damn that was cool”. Read More  »

With the news that the Wii has now infiltrated one in four British households, the press is getting itself in a lather about our little island turning into a nation of gamers. But let's just all hang on a minute. If we're talking about using an interactive electronic device to simulate a sport or scenario then yes, we are all becoming gamers. But doesn't being a gamer mean more than that?
 
I don't want to get all precious about it, like a film fan who doubts the movie-loving credentials of a person who claims Titanic as their favourite cinematic experience, or a music lover who won't have a discussion with you if you don't know the lyrics to Pink Floyd's The Wall. But I grew up in an era when to be a gamer meant spending a large amount of time getting intimately acquainted with the latest pixel adventure. It meant getting in from school, bolting your tea and then missing out on day turning to night turning back to day, just so you could go to school the next day and tell your mates you'd unlocked the Nismo GT-R LM after finishing one of Gran Turismo's endurance races.
 
That technology has reached a point where we can get electronic devices to simulate just about whatever we want is awesome. So too is the fact that Nintendo has finally cracked what it seems to have wanted for years; that is a system which is based for the most part around good, clean family fun, rather than a fist fight with the young pretenders Sony and Microsoft over who can shift the most polygons.
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With the media over the past couple of years jumping on the anti video game bandwagon when it comes to attaching a meaning to crimes of varying seriousness, we have to ask ourselves, how are children under the age of eighteen getting their hands on these games? For an example of how many of these kids are playing games that they aren't old enough to own, I suggest a short visit to the Gears of War multiplayer lobbies. Its astounding. Now Gears of War is an eighteen rated video game. Slicing someone from head to toe with a chainsaw bayonet is likely to give a game that kind of rating. If that isn't enough, the nice red 18 slapped all over the box is a dead giveaway. Its eighteen therefore nobody under the age of eighteen should be playing it. Its a simple concept but one that is not being heeded by parents it seems.
 
The first line of defence is the games retailers which have a legal responsibility to check and if necessary refuse to sell games to individuals if they aren't convinced they are of the correct age. I have seen this occur in person in my own local games shop and I commended them for their action. You wouldn't sell a copy of Maniac Chainsaw Orgy III to a child would you? The same criteria must always apply to video games. Games are rated for a reason and its to keep children from being exposed to the adult elements that make up video games as more and more 'realistic' titles are produced. Grand Theft Auto 4 has you whacking drug dealers, murdering gangsters, shoot outs in a strip joint and gunning down cops to retrieve bags of drugs. Not exactly the sort of game I would want any younger members of my family playing but one I fully enjoy. Read More  »

Got a few thousand Wii Points to spend? It’s worth investing them in the enchantingly odd (and odd-titled) Strong Bad’s Cool Game For Attractive People. The first two episodes of the game series that defines acronymic awkwardness are now available on WiiWare, and provide welcome resuscitation for the sporadically dead genre of yore: the Point and Click Adventure.

Based on the long running online animated cartoon Homestar Runner, S.B’s.C.G.F.A.P focuses on the Macho Libre figure of Strong Bad and his frequent attempts to make Homestar’s life a misery. The first episode sees him, among other things, ruining Homestar’s attempt to win The Free Country Tri-Annual Race to the End of the Race, using a metal detector to find buried treasure, and chain-sawing bushes to death in order to gather their precious branches. It’s all madly surreal stuff, brilliantly written and spoken in wonderfully self-mocking internet idiom. And it might remind you of such classics as…such classics as…DAY OF THE TENTACLE! Read More  »

 
Have you ever played Call of Duty 4 online? Then you'll instantly be at home with World at War multiplayer. In fact, its pretty much identical except for the World War Two setting – different maps, Seelow, Makin, Berlin etc and authentic World War Two weapons. You begin life as a bog standard private and must gain four ranks before you unlock the create a class option. Here you can choose to create classes with different weapons and perks; skills that increase your effectiveness on the battlefield, from flak jackets to protect you to making your chosen weapon more dangerous with Deep Impact and Stopping Power and similar perks. Also like Call of Duty 4, the more kills you rack up unlocks weapon challenges which in turn gives you extra experience points and weapon upgrades such as suppressors, sights, bipods etc....as you rank up through the levels, you unlock more weapons and more perks. Like I said, very similar to Modern Warfare.
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Over the last few weeks I have been thoroughly hooked on ‘Brain Training' type games. My favourite of which has been the newly released ‘Brain Challenge' on Nintendo Wii. This 1000 point WiiWare title has plenty of give with its five categories of puzzles: Logic, Math, Memory, Visual and Focus, and 43 different mini-games which include;
‘Balance' where different objects are shown on scales and the player must determine which is the heaviest object.
‘Trout Route' where the player must follow a path based on the progressive numerical relationship given (ie. +2, -3, etc.)
‘Travelling' requires the player to memorize a route of arrows.
‘Bouncing Ball' has the player determining which ball bounces highest.
Of course all of these have to be played as quick as possible to receive the highest score. Your score then gets turned into a percentage of brain power, and with the game starting with a quote "They say humans only use 10% of their brains..." don't expect to see huge numbers.
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In this recent article for ClickZ (http://www.clickz.com/showPage.html?page=3631593), Kevin Carney puts forward an argument suggesting console gaming is dying and set to be overtaken by online gaming. While he presents a couple of good points, and raises issues which games publishers and console manufacturers will need to address in the future, his overall theory is a little wide of the mark.
 
Too soon to say - First off, even taking the early release of the Xbox 360 into account, we are still only three years into a five-year console cycle and already we are seeing new ways to use our consoles. Nintendo's Wii offers something that had only been dreamed of in the past with its innovative control system and has brought the console squarely into the family space. Meanwhile, the blu-ray capabilities of the PlayStation3 and the rise of services such as Xbox Live and downloadable movies mean that the console is now becoming the little black box underneath the TV that does almost everything.
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It was bound to happen one day. As the little black (or white) games box moved from kids' bedrooms to the living room and got everyone from your gran to the cat involved, sales of videogames were always going to grow. And quickly. But a report by the group Verdict Research predicts videogame sales will outstrip those of music and movies this year for the first time ever.

Estimates suggest revenue from videogames for 2008 will reach a whopping £4.6billion, up 42 per cent in the past year, compared to £4.5billion for video and music sales combined.

The results come on the back of a massive year for games, with stellar titles such as Grand Theft Auto IV and Wii Fit revitalising the market. But the shift does mark a growing trend in the popularity of games. And it seems the oncoming recession has done little to dampen people's buying habits when it comes to their consoles. When a CD or DVD offers only an hour or two's worth of entertainment, people are prepared to splash out that little bit more on a game which they know will last weeks. Retailers are noticing the trend and devoting more space in their stores to games and less to music.

Some experts blame piracy for the decline in music sales, but the growth in downloads - which gives consumers the chance to buy a single track for pennies as opposed to a whole album for pounds - must have something to do with lost revenue. Meanwhile, in the DVD sector, it seems while actual numbers of DVDs sold continues to grow, discounting and competition between retailers is causing the profits to stagnate.

Perhaps the biggest gaming juggernaut of the past decade has just reached its pinnacle of 11 million subscribers. Yes folks, there are 11 million subscriptions to World of Warcraft right now, making Blizzard’s MMO a force to be reckoned with. World of Warcraft is easily the biggest thing to happen to online gaming in a long time, and shows no signs of stopping.

<!--[if !supportEmptyParas]--> <!--[endif]--> World of Warcraft is currently playable in North America, Europe, Russia, Latin America, China, Korea, New Zealand, Australia, Singapore, Thailand, Malaysia, Chile, Argentina, Taiwan, Hong Kong, and Macau. It’s available in eight different languages, and continues to grow each day. WoW it’s self was the best selling PC game of both 2005 and 2006, only being beat out in 2007 by its expansion, The Burning Crusade (The Burning Crusade sold about 2.4 million copies worldwide in it’s first 24 hours of release.) Read More  »