Mind, Body and Soul

The following story is based on real events. That’s the kind of quiet claim that might make the hairs on the back of your neck stand up. Mostly it’s something reserved for films, but here it applies to a game, or rather, a real-world event that involved one.

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As I have stated in the past, I am a huge Call of Duty player but was somewhat let down by the multiplayer on World at War – in a previous article I spoke of the numerous glitches and bugs that caused to me to womble on back to my gaming with my CoD4 clan. Well over the past few weeks, I have once against picked up my trusty Garand rifle and headed back out to the battlefields of the Pacific and eastern Europe.
 
And things have certainly changed.
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We all know that playing video games is pure escapism, that we can play as footballers, drive fast cars, be dropped into world war two, become guitar heroes; the main thing is that we can turn the console or computer off and return to our normal everyday lives at the switch of a button. But what if you didn't have that normal everyday life to return to? Imagine for a second that you are one of the millions of people around the world afflicted by rare and, and in many cases, fatal diseases or afflictions that stops you and your loved ones from having this normal everyday life. These 'orphan diseases' are a long long way from the lives you and I lead and escapism is nothing compared to getting through each day.
 
Here's where we can help.
 
Look at your games collection, I'm willing to bet you anything that there are games in there that you haven't played for a good while and probably never will again. Here's where Donate Games comes in – from the site you can either donate or buy games; with each game donated or bought, these 'orphan diseases' get critical and much needed funding in helping people try to live as normal a life as possible.
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Throughout my years of gaming something has bugged me, I couldn't say what or how or pin it down to a particular game, it was just gnawing at me; and recently I finally discovered what it was with the bargain bucket purchase of Ninja Gaiden II (...contains strong bloody violence were the only words I needed to read, not exactly a poster child for gaming I admit...) and I was happily slashing, dismembering and eviscerating my way through the game when, in a moment if clarity, I discovered exactly what my bug was:

End of level guardians. Read More  »

So, over the past few weeks there have doubtless been a huge amount of important steps forwards in the world of gaming, some good games released, and doubtless some exciting news or other.

I however have been privy to absolutely none of this.

Any why is that you ask? Should you not be scouring all manner of game newspapers and websites for inspiration for this very column?

And the answer of course is a hearty yes. Read More  »

The current generation of consoles are great, aren't they? We've reached a real high-point, in which people can do more and more with their platform of choice. Web-browsing, streaming media, even coupling console and handheld together to extend the gaming experience; they all offer more ways to enjoyably pass our time.Don't they give you a fuzzy feeling inside...

Of course, by far the most popular 'modern' application of console gaming has to be multiplayer, by which I mean broadband gaming; it's amazing, when you think about it. Players unite across the globe, complete strangers, all playing together, all enjoying the online experience as conjured up by developers. Much has been written about multiplayer games and what they mean for social interaction; but what of the darker side? For sure, games like World of Warcraft have famously acted as matchmakers – real world marriages resulting from virtual encounters. But how many online experiences have gone the other way, resulting in negative attitudes and emotions?

First of all, let me define my scope. World of Warcraft is a PC game, and one that bears little relation to the multiplayer games available on Xbox 360 or PS3. In this article I'm going to have to limit the discussion to console games, since PC gaming is truly a whole other can o' worms. So, the multiplayer console experience. Where better to go than a real giant in console terms, Halo?

Halo 3 has what is often regarded as the best in online multiplayer. Title screen to match can take seconds to negotiate. Matches are rarely beset by technical issues, meaning players can focus on the game, not the platform. But how multi-player is such multiplayer? Am I alone in feeling that, rather than bringing people together, such multiplayer pursuits are in fact intrinsically lonely affairs?

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I’m sure that most of us can remember our various pivotal gaming experiences, from the first game we played to the first time we beat a particular boss. With every new generation that comes into gaming these experiences will of course differ, for example the first game I remember with any great clarity was named Jet Boot Jack on an ancient Atari.

I’m certain, in fact I have been told by my parents, that this wasn’t the first game I’ve played. But it is the first one I remember, and thus has a special place in my heart. Obviously by today’s standards it’s hardly a memorable title, and I’m sure that there were better games out then as well, but it means something to me and will always hold the distinction of being my first true gaming love.

For my young nephew of course things are better, at least graphically, and he is being weaned on Disney tie-in games and Leapster (a console apparently aimed at helping kids learn, and certainly a step up from the old BBC that my school had). Read More  »

A short time ago I had the good fortune to find myself in the EA offices in Centrepoint, Leicester Sq. I add that this was out of office hours and a social trip rather than a business one, and pretty much the only thing I did there was play a bit of Fifa 09 (a game which I’m at least vaguely competent), and Street Fighter, a game that I am deeply, deeply horrible at.

I can just about cope with beat ‘em ups that reward the heavy duty button-masher, such as being Eddie Gordo in Tekken 2, but anything that requires having a genuine knack for the game leaves my pixelatted self laying in a pool of blood with the words ‘flawless victory’ serenading my opponent far more often than I’d like.

That digression aside on this day I came up against a very competent Street Fighter player, who roundly whipped my sorry ass on several occasions. Obviously I am not the yardstick by which I measured his competence, but he was beating everyone else as well.

Two things occurred to me at one point, as his Zangief clamped my Ryu’s head between his meaty thighs and prepared to drill his head through the floor, and they were; Read More  »

As I blew the umpteenth Super-Mutant’s head into a gory paste, I found myself pausing slightly. Pausing to wonder if perhaps there wasn’t actually something to this whole ‘desensitized by console violence’ argument.
 
During the course of my most recent run-through of Bethesda’s masterwork of post-apocalyptic survival, I have killed hundreds of Super-Mutants, Raiders, Mercenaries and God knows what else. Virtually nothing I’ve come across hasn’t eventually felt the searing kiss of shotgun delivered hot lead straight to the face, and I’ve barely even blinked.
 
At first every kill felt different and unique, as the fantastic V.A.T.S system meant that skull after skull exploded, and after each time I was sat there thinking;
 
“Damn that was cool”. Read More  »

With the media over the past couple of years jumping on the anti video game bandwagon when it comes to attaching a meaning to crimes of varying seriousness, we have to ask ourselves, how are children under the age of eighteen getting their hands on these games? For an example of how many of these kids are playing games that they aren't old enough to own, I suggest a short visit to the Gears of War multiplayer lobbies. Its astounding. Now Gears of War is an eighteen rated video game. Slicing someone from head to toe with a chainsaw bayonet is likely to give a game that kind of rating. If that isn't enough, the nice red 18 slapped all over the box is a dead giveaway. Its eighteen therefore nobody under the age of eighteen should be playing it. Its a simple concept but one that is not being heeded by parents it seems.
 
The first line of defence is the games retailers which have a legal responsibility to check and if necessary refuse to sell games to individuals if they aren't convinced they are of the correct age. I have seen this occur in person in my own local games shop and I commended them for their action. You wouldn't sell a copy of Maniac Chainsaw Orgy III to a child would you? The same criteria must always apply to video games. Games are rated for a reason and its to keep children from being exposed to the adult elements that make up video games as more and more 'realistic' titles are produced. Grand Theft Auto 4 has you whacking drug dealers, murdering gangsters, shoot outs in a strip joint and gunning down cops to retrieve bags of drugs. Not exactly the sort of game I would want any younger members of my family playing but one I fully enjoy. Read More  »

So we've all had those gaming binges that go on for hours, even days. Most of us snap out of it after we run out of Pepsi or salty chocolaty snacks. For on fifteen year old boy in Sweden, he stopped after passing out. A 20 hour long World of Warcraft marathon was enough to make him collapse and go into convulsions.
What exactly went down? Well, he was one of several friends who go together one weekend for a gaming party. At around 2:00pm on Sunday, the boy had what appeared to be an epileptic seizure. Now, I for one have hosted several of these gaming splurges, and nothing ever went wrong during mine. Nobody passed out or went into any convulsions; save for a massive amount calories and body odor nothing bad happened. An explanation came when the boy was rushed to the hospital. Doctors said that his body had been thrown off by a mixture of sleep deprivation, lack of food, and extended periods of video game playing.
"They played all day and all night. Maybe they got a few hours of sleep. They ate a little food and breakfast at their computers," the boy's father told the Kvällsposten newspaper.
Officials from the Game Over treatment center in Linköping in central Sweden have gotten a surge of in calls from parents since the release of the newWorld of Warcraft installment, Wrath of the Lich King. (no surprise there)
"It's been a huge problem. We have parents who call everyday and ask," said Game Over's Emilie Backlund to the Svenska Dagbladet (SvD) newspaper.
We need to accept that gaming should be taken in moderation. So, fellow gamers, be careful during these gaming marathons. Be sure to sleep and eat an adequate amount, and always have someone there to in case something like this happens. Remember, gaming is entertainment, not life.

A 13 year old Italian boy, Lorenzo Amato, was admitted into a local hospital after showing stroke-like symptoms, Ananova has reported. The doctors at Italy's Lecce hospital said Amato couldn't speak. They thought he could have had a severe brain disorder after the youngster didn't understand anything that was going on around him.
 
Later the medics learnt that he'd been playing on his Sony Playstation for an unbelievable amount of time; a "marathon session" in fact.
 
The news travelled fast and a local politician, Antonio Buccoliero, was concerned for the boy. After speaking to the doctors Buccoliero said "They eventually managed to take care of him once they understood that this was a strange kind of mental detachment connected to his Playstation."Nevertheless, the teenager, Amato, told his father to throw out the console and games, and stated "If I even think about it I want to throw up."
 
It's a sad time when children are being affected mentally by video games. They are supposed to be seen as a source of entertainment, pleasure, and nowadays even education (video games not children). What would happen to the industry if this changed and we started to see video games as an addictive influence like smoking or alcohol?
 
Back in 2006, a clinic for addicted gamers was opened in the Netherlands. An eight week program was started by the ‘Smith and Jones' addiction consultancy, with the knowledge of around 20% of gamers, including some children, could develop a dependency on their gaming habits. They say that this compulsion resembles symptoms of gambling addicts and risk damaging relationships, health, education and their careers. One patient said "I have no social life; I have no friends - only cyber-friends"
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Over the last few weeks I have been thoroughly hooked on ‘Brain Training' type games. My favourite of which has been the newly released ‘Brain Challenge' on Nintendo Wii. This 1000 point WiiWare title has plenty of give with its five categories of puzzles: Logic, Math, Memory, Visual and Focus, and 43 different mini-games which include;
‘Balance' where different objects are shown on scales and the player must determine which is the heaviest object.
‘Trout Route' where the player must follow a path based on the progressive numerical relationship given (ie. +2, -3, etc.)
‘Travelling' requires the player to memorize a route of arrows.
‘Bouncing Ball' has the player determining which ball bounces highest.
Of course all of these have to be played as quick as possible to receive the highest score. Your score then gets turned into a percentage of brain power, and with the game starting with a quote "They say humans only use 10% of their brains..." don't expect to see huge numbers.
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Animal rights organisation PETA (People for the Ethical Treatment of Animals) has turned its vengeance away from the fashion industry and vast Japanese whaling fleets and honed its ire on the videogame industry. In particular, it's unhappy with that paragon of domestic virtue, Cooking Mama.
 
In a bid to raise awareness over the conditions in which many farm animals are kept and treated during slaughter, the group has launched its own Flash version of the game, Cooking Mama: Mama Kills Animals, where Mama's wholesome twinkle-in-the-eye is replaced by a malevolent, icy gleam. Players are first invited to prepare a sad-looking turkey by plucking it, stuffing it and cooking it. To emphasise the plight of the poor birds, each mini-game is followed by facts and videos describing the appalling condition in which livestock is sometimes kept (you can play the game here - http://www.peta.org/cooking-mama/index.asp?c=pcmgb08). It then invites you to contact Majesco, the DS title's North American publisher, to let them know that you'd like to see Mama be a bit more ethical in her sourcing of ingredients and perhaps throw a few vegetarian recipes into her culinary repertoire. "If you take just a minute to think about what happens to the animals who are killed for Mama's meals, a fun cooking game no longer seems quite so innocent," says a statement from PETA.
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Call of Duty; World at War was released on Friday, and I, like many Call of Duty fans, was eager to get my hands on this much anticipated release. Now, this isn't a review of the game, I'm about 60% through and will write one on completion, but for now I just wanted to get across how the game feels; Treyarch have done an astounding job on capturing the essence of war. and for the first time, I fully believe that the the true confusion and horrors of war have been included in a video game.
Modern Warfare's theme was of a fictional terrorist plot whereas the events portrayed in World at War really played out during the Second World War. As a keen World War Two buff and writer, I find it fascinating and actually find myself stopping during firefights to check the authenticity of the uniforms....
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