The current generation of consoles are great, aren't they? We've reached a real high-point, in which people can do more and more with their platform of choice. Web-browsing, streaming media, even coupling console and handheld together to extend the gaming experience; they all offer more ways to enjoyably pass our time.
Of course, by far the most popular 'modern' application of console gaming has to be multiplayer, by which I mean broadband gaming; it's amazing, when you think about it. Players unite across the globe, complete strangers, all playing together, all enjoying the online experience as conjured up by developers. Much has been written about multiplayer games and what they mean for social interaction; but what of the darker side? For sure, games like World of Warcraft have famously acted as matchmakers – real world marriages resulting from virtual encounters. But how many online experiences have gone the other way, resulting in negative attitudes and emotions?
First of all, let me define my scope. World of Warcraft is a PC game, and one that bears little relation to the multiplayer games available on Xbox 360 or PS3. In this article I'm going to have to limit the discussion to console games, since PC gaming is truly a whole other can o' worms. So, the multiplayer console experience. Where better to go than a real giant in console terms, Halo?
Halo 3 has what is often regarded as the best in online multiplayer. Title screen to match can take seconds to negotiate. Matches are rarely beset by technical issues, meaning players can focus on the game, not the platform. But how multi-player is such multiplayer? Am I alone in feeling that, rather than bringing people together, such multiplayer pursuits are in fact intrinsically lonely affairs?
Read More »